My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Valkyrie Wizard Witch Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Tesla Elixir Golem Valkyrie Wizard Witch
The Log
Elixir Golem Witch
Earthquake
Tesla Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Valkyrie Wizard Witch Inferno Dragon
Fireball
Tesla Elixir Golem Wizard Witch Inferno Dragon
Poison
Elixir Golem Wizard Witch
Lightning
Tesla Valkyrie Wizard Witch Inferno Dragon
Rocket
Valkyrie Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Tesla Fireball Valkyrie Inferno Dragon Wizard Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Tesla Fireball Valkyrie

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elixir Golem
Fireball Wizard Witch Inferno Dragon
Fireball
Elixir Golem
Valkyrie
Wizard Witch
Wizard
Elixir Golem Valkyrie
Witch
Elixir Golem Valkyrie
Electro Giant
Inferno Dragon
Inferno Dragon
Elixir Golem Electro Giant

Defense Synergies 0 8

Tesla
Fireball Valkyrie Wizard Inferno Dragon
Elixir Golem
Fireball
Tesla Valkyrie
Valkyrie
Tesla Fireball Wizard Witch
Wizard
Tesla Valkyrie
Witch
Valkyrie
Electro Giant
Inferno Dragon
Inferno Dragon
Tesla Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Wizard
Inferno Dragon Tesla Valkyrie Witch
Tesla Witch Valkyrie Inferno Dragon
Tesla Witch Inferno Dragon Valkyrie
Fireball Valkyrie
Fireball Tesla Valkyrie
Tesla Inferno Dragon Fireball Wizard Witch
Tesla Fireball Valkyrie Electro Giant
Tesla Witch Inferno Dragon
Tesla Valkyrie
Valkyrie Witch Tesla Fireball Wizard Electro Giant
Tesla Inferno Dragon Fireball Wizard Witch
Tesla Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Tesla Witch
Inferno Dragon Tesla
Tesla Fireball Electro Giant Inferno Dragon
Tesla Wizard Fireball Valkyrie Witch
Tesla Fireball Valkyrie Wizard Witch
Valkyrie Wizard Witch Tesla Fireball Inferno Dragon
Tesla Inferno Dragon
Valkyrie Wizard Tesla Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Witch Electro Giant
Fireball Tesla Valkyrie Wizard Inferno Dragon
Valkyrie Witch
Valkyrie Tesla Fireball
Tesla Valkyrie Witch Inferno Dragon
Fireball Wizard Electro Giant Tesla Witch
Tesla Fireball Valkyrie Witch
Tesla Valkyrie Inferno Dragon
Fireball Valkyrie Witch Inferno Dragon
Witch Tesla Inferno Dragon
Inferno Dragon Tesla Valkyrie Witch
Fireball Valkyrie Electro Giant
Tesla Fireball Valkyrie Wizard Witch
Wizard Tesla Fireball Valkyrie Witch Electro Giant
Tesla Witch Electro Giant Fireball Valkyrie Inferno Dragon
Valkyrie Tesla Fireball Wizard Witch Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Electro Giant Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard
Fireball Valkyrie Wizard Witch Electro Giant
Fireball
Fireball Wizard
Fireball
Electro Giant Fireball Valkyrie Wizard Witch
Witch Inferno Dragon
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch Electro Giant
Fireball Wizard Witch Electro Giant
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Electro Giant
Electro Giant Fireball Witch
Fireball Witch
Fireball Witch Electro Giant

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