My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Hunter Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Goblin Giant Sparky
Barbarian Barrel
Knight Wizard Hunter Sparky
The Log
Mini P.E.K.K.A Hunter Sparky
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Wizard Hunter Sparky
Fireball
Wizard Hunter Sparky
Poison
Wizard Hunter Sparky
Lightning
Knight Mini P.E.K.K.A Wizard Hunter Sparky
Rocket
Wizard Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Void Mini P.E.K.K.A Hunter Wizard Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Void Mini P.E.K.K.A

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Sparky Knight Mini P.E.K.K.A Goblin Giant
Knight
Arrows Wizard Hunter Sparky
Mini P.E.K.K.A
Sparky Arrows Wizard Hunter Goblin Giant
Wizard
Knight Mini P.E.K.K.A Goblin Giant Sparky
Void
Arrows Goblin Giant
Hunter
Knight Mini P.E.K.K.A Goblin Giant Sparky
Goblin Giant
Sparky Arrows Mini P.E.K.K.A Wizard Void Hunter
Sparky
Arrows Mini P.E.K.K.A Goblin Giant Knight Wizard Hunter

Defense Synergies 1 10

Arrows
Knight Mini P.E.K.K.A Void Sparky
Knight
Hunter Arrows Mini P.E.K.K.A Wizard Sparky
Mini P.E.K.K.A
Arrows Knight Wizard Hunter
Wizard
Knight Mini P.E.K.K.A
Void
Arrows
Hunter
Knight Mini P.E.K.K.A
Goblin Giant
Sparky
Sparky
Arrows Knight Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Void Goblin Giant Sparky
Mini P.E.K.K.A Hunter Sparky Knight
Mini P.E.K.K.A Hunter Sparky Knight Void
Mini P.E.K.K.A Hunter Sparky Knight
Arrows Mini P.E.K.K.A Sparky
Arrows Hunter
Hunter Arrows Wizard Void
Arrows Void Goblin Giant Sparky
Mini P.E.K.K.A Hunter Sparky
Knight Mini P.E.K.K.A Hunter Sparky
Arrows Knight Wizard Hunter Goblin Giant
Arrows Hunter Wizard
Mini P.E.K.K.A Hunter Sparky Knight Wizard
Wizard Sparky Arrows Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Sparky Knight Hunter
Mini P.E.K.K.A Hunter Sparky
Wizard Sparky Arrows Knight Mini P.E.K.K.A Hunter
Arrows Knight Wizard Hunter
Arrows Wizard Hunter Knight
Mini P.E.K.K.A Sparky Hunter
Wizard Arrows Knight Mini P.E.K.K.A Hunter Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Void Sparky
Void Arrows Knight Mini P.E.K.K.A Wizard Hunter
Knight Mini P.E.K.K.A Hunter Goblin Giant Sparky
Mini P.E.K.K.A Hunter Knight Goblin Giant Sparky
Knight Mini P.E.K.K.A Hunter Goblin Giant Sparky
Arrows Wizard Hunter Goblin Giant
Mini P.E.K.K.A Sparky Knight Void Hunter Goblin Giant
Mini P.E.K.K.A Knight Hunter Goblin Giant Sparky
Void Knight Mini P.E.K.K.A Sparky
Goblin Giant Sparky
Knight Mini P.E.K.K.A Hunter Sparky
Arrows Void Goblin Giant
Mini P.E.K.K.A Knight Wizard Hunter Goblin Giant Sparky
Wizard Sparky
Sparky Knight Mini P.E.K.K.A Hunter Goblin Giant
Arrows Mini P.E.K.K.A Wizard Hunter Sparky
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Sparky
Arrows Void
Arrows Void Goblin Giant Sparky
Arrows Knight Void Sparky
Wizard Arrows Sparky
Arrows Wizard Hunter Goblin Giant
Arrows Wizard Sparky
Arrows Wizard Hunter
Arrows Void Wizard
Mini P.E.K.K.A Void Sparky
Void Arrows Knight Wizard Sparky
Void Arrows Wizard
Knight Void Hunter Sparky
Arrows Void
Arrows Sparky
Arrows Wizard Hunter Sparky
Arrows Wizard Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Void Arrows Mini P.E.K.K.A Wizard Hunter Sparky
Arrows Wizard
Void Sparky
Arrows Wizard Void
Void Sparky
Arrows Void
Arrows Wizard Hunter Sparky
Arrows Void Wizard Hunter Sparky
Void Arrows Wizard Sparky
Void Arrows Sparky
Arrows Wizard Hunter Sparky
Wizard Void
Mini P.E.K.K.A Void Sparky
Void Arrows Wizard Hunter Sparky
Void Arrows Sparky
Sparky
Arrows Wizard Sparky
Void
Arrows Wizard Hunter
Arrows
Void Knight Mini P.E.K.K.A Wizard Hunter Sparky
Arrows Wizard
Void Arrows Sparky
Sparky
Sparky
Void
Void Goblin Giant Sparky

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