My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Firecracker Inferno Tower Balloon
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Inferno Tower Wizard
The Log
Goblin Gang Firecracker Elixir Golem
Earthquake
Goblin Gang Firecracker Elixir Golem Inferno Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elixir Golem Wizard Balloon
Fireball
Goblin Gang Firecracker Elixir Golem Inferno Tower Wizard Balloon
Poison
Goblin Gang Firecracker Elixir Golem Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Elixir Golem Freeze Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Elixir Golem

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Elixir Golem Freeze
Goblin Gang
Firecracker Elixir Golem Balloon
Firecracker
Elixir Golem Goblin Gang Balloon
Elixir Golem
Firecracker Arrows Goblin Gang Wizard Balloon
Inferno Tower
Wizard
Elixir Golem Balloon
Freeze
Balloon Arrows
Balloon
Arrows Freeze Goblin Gang Firecracker Elixir Golem Wizard

Defense Synergies 1 4

Arrows
Inferno Tower
Goblin Gang
Inferno Tower Firecracker
Firecracker
Goblin Gang Inferno Tower
Elixir Golem
Inferno Tower
Goblin Gang Arrows Firecracker
Wizard
Freeze
Freeze
Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard
Inferno Tower Goblin Gang Firecracker
Goblin Gang Inferno Tower Freeze
Inferno Tower Goblin Gang Firecracker
Arrows Firecracker
Arrows Goblin Gang Freeze Firecracker
Inferno Tower Arrows Goblin Gang Firecracker Wizard Freeze
Arrows Inferno Tower
Inferno Tower Goblin Gang
Goblin Gang Firecracker Inferno Tower
Goblin Gang Arrows Firecracker Wizard Freeze
Arrows Inferno Tower Goblin Gang Firecracker Wizard
Inferno Tower Goblin Gang Wizard Freeze
Wizard Arrows Goblin Gang Firecracker Freeze
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Freeze
Wizard Arrows Goblin Gang Firecracker Inferno Tower
Arrows Goblin Gang Firecracker Wizard
Arrows Wizard Freeze Firecracker
Inferno Tower
Goblin Gang Wizard Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower
Arrows Goblin Gang Firecracker Wizard
Goblin Gang Inferno Tower
Goblin Gang Inferno Tower
Inferno Tower Goblin Gang
Arrows Firecracker Wizard Goblin Gang Freeze
Goblin Gang Inferno Tower
Inferno Tower
Freeze Firecracker Inferno Tower
Inferno Tower Goblin Gang
Inferno Tower
Arrows
Goblin Gang Inferno Tower Wizard
Wizard Firecracker
Goblin Gang Inferno Tower Firecracker Freeze
Arrows Firecracker Inferno Tower Wizard Freeze
Arrows Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Freeze
Wizard Arrows Firecracker
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Goblin Gang
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Freeze
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Freeze Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard Freeze
Arrows Wizard
Arrows Firecracker Freeze
Arrows Firecracker Wizard
Goblin Gang Freeze
Arrows Firecracker Wizard
Freeze
Arrows
Goblin Gang Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Goblin Gang Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker Wizard

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