My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel Skeleton Army Prince
Giant Snowball
Minions Goblin Gang Goblin Barrel Skeleton Army Baby Dragon Princess
Zap
Minions Goblin Gang Goblin Barrel Skeleton Army Prince Princess
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Skeleton Army Princess
The Log
Goblin Gang Goblin Barrel Skeleton Army Prince Princess
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Minions Goblin Gang Goblin Barrel Skeleton Army Princess
Royal Delivery
Minions Goblin Gang Wizard Goblin Barrel Skeleton Army Baby Dragon Prince Princess
Fireball
Minions Goblin Gang Wizard Goblin Barrel Skeleton Army Baby Dragon Princess
Poison
Minions Goblin Gang Wizard Skeleton Army Princess
Lightning
Wizard Baby Dragon Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Goblin Barrel Skeleton Army Princess Baby Dragon Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Baby Dragon Prince
Goblin Gang
Goblin Barrel Baby Dragon Prince Princess
Wizard
Prince
Goblin Barrel
Goblin Gang Prince Skeleton Army Baby Dragon Princess
Skeleton Army
Goblin Barrel
Baby Dragon
Minions Goblin Gang Goblin Barrel Prince
Prince
Goblin Barrel Minions Goblin Gang Wizard Baby Dragon Princess
Princess
Goblin Gang Goblin Barrel Prince

Defense Synergies 0 10

Minions
Baby Dragon Prince
Goblin Gang
Skeleton Army Prince Princess
Wizard
Skeleton Army Prince
Goblin Barrel
Skeleton Army
Goblin Gang Wizard Prince Princess
Baby Dragon
Minions Prince
Prince
Minions Goblin Gang Wizard Skeleton Army Baby Dragon
Princess
Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Baby Dragon
Skeleton Army Minions Goblin Gang Prince
Goblin Gang Skeleton Army Prince Minions
Skeleton Army Prince Minions Goblin Gang
Skeleton Army Prince Princess
Goblin Gang Skeleton Army Minions Baby Dragon
Minions Goblin Gang Wizard Baby Dragon Princess
Baby Dragon
Minions Goblin Gang Skeleton Army Prince Princess
Goblin Gang Skeleton Army Prince
Minions Goblin Gang Skeleton Army Wizard Baby Dragon Princess
Minions Goblin Gang Wizard Baby Dragon Princess
Skeleton Army Prince Minions Goblin Gang Wizard
Wizard Skeleton Army Minions Goblin Gang Baby Dragon Prince Princess
Skeleton Army Goblin Gang Prince
Skeleton Army Goblin Gang Prince
Wizard Minions Goblin Gang Skeleton Army Prince
Minions Goblin Gang Wizard Skeleton Army Baby Dragon Prince
Wizard Baby Dragon Minions Princess
Prince
Goblin Gang Wizard Skeleton Army Minions Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Prince
Goblin Gang Wizard Baby Dragon Prince
Goblin Gang Skeleton Army Minions Prince
Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Prince
Wizard Minions Goblin Gang Baby Dragon Princess
Goblin Gang Skeleton Army Prince Minions
Skeleton Army Prince
Minions Skeleton Army Baby Dragon Prince
Goblin Gang Skeleton Army
Minions Prince
Skeleton Army Prince
Skeleton Army Prince Goblin Gang Wizard
Wizard Skeleton Army Baby Dragon Princess
Goblin Gang Skeleton Army Minions Baby Dragon Prince
Minions Wizard Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Baby Dragon Princess
Baby Dragon
Prince
Wizard Baby Dragon
Wizard Minions Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard
Minions Goblin Gang Prince
Wizard Prince Princess
Wizard Baby Dragon Princess
Baby Dragon Princess
Minions Baby Dragon Princess
Princess Baby Dragon Prince
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Minions
Wizard Baby Dragon Prince Princess
Wizard Baby Dragon Princess
Minions Baby Dragon Prince
Wizard Princess
Prince
Baby Dragon
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard Baby Dragon Prince Princess
Baby Dragon
Wizard Baby Dragon Princess
Minions Wizard
Wizard
Princess
Prince
Wizard Princess
Minions Goblin Gang Skeleton Army Prince Princess
Wizard Baby Dragon Princess
Goblin Gang Wizard Baby Dragon Prince Princess
Wizard Baby Dragon Princess
Prince
Minions Goblin Gang Baby Dragon Princess
Princess
Baby Dragon Prince Princess

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