My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Giant Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant
Giant Snowball
Skeletons Bats Tombstone Dart Goblin
Zap
Skeletons Bats Royal Giant Tombstone Dart Goblin
Barbarian Barrel
Skeletons Tombstone Dart Goblin
The Log
Skeletons Royal Giant Tombstone Dart Goblin Mini P.E.K.K.A
Earthquake
Skeletons Tombstone
Arrows
Skeletons Bats Tombstone Dart Goblin
Royal Delivery
Skeletons Bats Dart Goblin Mini P.E.K.K.A
Fireball
Tombstone Dart Goblin
Poison
Bats Tombstone Dart Goblin
Lightning
Tombstone Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Tombstone Dart Goblin Void Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Tombstone

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Void Mini P.E.K.K.A
Royal Giant
Bats Arrows Dart Goblin Void
Tombstone
Dart Goblin
Royal Giant
Mini P.E.K.K.A
Bats Arrows
Void
Arrows Royal Giant

Defense Synergies 2 9

Skeletons
Dart Goblin Bats Tombstone Mini P.E.K.K.A
Bats
Skeletons Dart Goblin Mini P.E.K.K.A
Arrows
Tombstone Mini P.E.K.K.A Void
Royal Giant
Tombstone
Dart Goblin Skeletons Arrows
Dart Goblin
Skeletons Tombstone Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Bats Arrows Dart Goblin
Void
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin Void
Mini P.E.K.K.A Skeletons Bats Tombstone Dart Goblin
Mini P.E.K.K.A Skeletons Bats Tombstone Dart Goblin Void
Mini P.E.K.K.A Skeletons Bats Tombstone Dart Goblin
Arrows Tombstone Mini P.E.K.K.A
Arrows Skeletons Bats Dart Goblin
Bats Dart Goblin Arrows Tombstone Void
Arrows Dart Goblin Void
Mini P.E.K.K.A Skeletons Tombstone
Skeletons Dart Goblin Mini P.E.K.K.A
Bats Dart Goblin Skeletons Arrows Tombstone
Arrows Bats Dart Goblin
Tombstone Mini P.E.K.K.A Skeletons Bats
Bats Arrows Tombstone Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A
Skeletons Bats Arrows Tombstone Mini P.E.K.K.A
Arrows Tombstone Bats Dart Goblin
Arrows Bats Tombstone Dart Goblin
Mini P.E.K.K.A Dart Goblin
Bats Arrows Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Tombstone Void
Void Arrows Mini P.E.K.K.A
Tombstone Skeletons Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats
Skeletons Tombstone Mini P.E.K.K.A
Arrows Skeletons Bats Dart Goblin
Mini P.E.K.K.A Skeletons Bats Tombstone Dart Goblin Void
Mini P.E.K.K.A
Void Skeletons Bats Tombstone Mini P.E.K.K.A
Skeletons Tombstone Dart Goblin
Bats Tombstone Dart Goblin Mini P.E.K.K.A
Arrows Void
Mini P.E.K.K.A Skeletons Tombstone
Dart Goblin
Tombstone Skeletons Bats Dart Goblin Mini P.E.K.K.A
Bats Arrows Dart Goblin Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Dart Goblin
Arrows Void Dart Goblin
Arrows Dart Goblin Void
Arrows Dart Goblin Void
Arrows
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Void Dart Goblin
Bats Mini P.E.K.K.A Void
Void Arrows Dart Goblin
Void Arrows Dart Goblin
Dart Goblin Void
Arrows Dart Goblin Void
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats Mini P.E.K.K.A
Void Arrows Dart Goblin Mini P.E.K.K.A
Arrows Dart Goblin
Void
Arrows Void
Void
Arrows Void
Arrows
Arrows Void Dart Goblin
Void Arrows
Void Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin Void
Mini P.E.K.K.A Void
Void Arrows Dart Goblin
Void Arrows
Arrows
Bats Tombstone Dart Goblin Void
Arrows Dart Goblin
Arrows
Void Dart Goblin Mini P.E.K.K.A
Arrows Dart Goblin
Void Arrows
Dart Goblin
Bats Dart Goblin
Bats Dart Goblin Void
Void Dart Goblin

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