My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Drill
Giant Snowball
Fire Spirit Bats Hog Rider Goblin Drill
Zap
Fire Spirit Bats Goblin Drill
Barbarian Barrel
Fire Spirit Knight Goblin Drill
The Log
Fire Spirit Hog Rider Goblin Drill
Earthquake
Hog Rider Goblin Drill
Arrows
Fire Spirit Bats Goblin Drill
Royal Delivery
Fire Spirit Bats Knight Hog Rider Goblin Drill
Fireball
Hog Rider Goblin Drill
Poison
Bats Goblin Drill
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Knight Void Hog Rider Goblin Drill Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Goblin Drill Knight
Bats
Knight Hog Rider Mega Knight Goblin Drill
Knight
Bats Hog Rider Fire Spirit Goblin Drill The Log
Hog Rider
Fire Spirit Bats Knight The Log Void Mega Knight
Void
Hog Rider
Goblin Drill
Fire Spirit Bats Knight The Log Mega Knight
The Log
Hog Rider Knight Goblin Drill Mega Knight
Mega Knight
Bats Hog Rider Goblin Drill The Log

Defense Synergies 2 8

Fire Spirit
Knight Goblin Drill The Log
Bats
Knight Goblin Drill The Log Mega Knight
Knight
Fire Spirit Bats The Log
Hog Rider
Void
Goblin Drill
Fire Spirit Bats The Log
The Log
Fire Spirit Bats Knight Goblin Drill Mega Knight
Mega Knight
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void The Log
Bats Knight Goblin Drill The Log Mega Knight
Mega Knight Fire Spirit Bats Knight Void Goblin Drill
Bats Knight Goblin Drill Mega Knight
The Log Mega Knight
The Log Fire Spirit Bats Mega Knight
Bats Fire Spirit Void
Void The Log Mega Knight
Goblin Drill
Knight Fire Spirit Mega Knight
Bats Knight Goblin Drill The Log Mega Knight
Bats
Goblin Drill Mega Knight Fire Spirit Bats Knight The Log
Fire Spirit Mega Knight Bats Goblin Drill The Log
Knight Goblin Drill Mega Knight
Goblin Drill The Log Mega Knight
Mega Knight Bats Knight Goblin Drill
Fire Spirit Mega Knight Bats Knight Goblin Drill The Log
Goblin Drill The Log Fire Spirit Bats Knight Mega Knight
Goblin Drill
Mega Knight Fire Spirit Bats Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Void
Void Knight The Log Mega Knight
Mega Knight Bats Knight The Log
Mega Knight Bats Knight The Log
Knight Goblin Drill Mega Knight
Fire Spirit Bats
Bats Knight Void
Mega Knight Knight
Void Mega Knight Bats Knight The Log
Goblin Drill
Mega Knight Bats Knight
Mega Knight Void The Log
Mega Knight Knight
Mega Knight
Bats Knight Goblin Drill The Log
Bats Mega Knight The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Goblin Drill The Log
Void The Log
Void Goblin Drill The Log
Knight Void The Log
Fire Spirit The Log Mega Knight
Fire Spirit Bats
Fire Spirit The Log
The Log Fire Spirit
Void The Log
Fire Spirit Bats Void
Void Knight The Log
Void Fire Spirit
Fire Spirit Knight Void The Log
Void
The Log
Goblin Drill The Log
The Log Mega Knight
Bats
Void Fire Spirit The Log Mega Knight
Fire Spirit The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void Goblin Drill The Log
The Log Fire Spirit Mega Knight
Void The Log
Void The Log Mega Knight
Void The Log
Fire Spirit Bats
Bats Void
Void
Void The Log Mega Knight
Void
Mega Knight
The Log
Fire Spirit Bats Void
Fire Spirit
The Log
Void Knight Mega Knight
The Log
Void
Mega Knight
Bats The Log
Bats Void
Void The Log Mega Knight

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