My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Prince P.E.K.K.A Electro Wizard Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon
Zap
Battle Ram Prince Inferno Dragon
Barbarian Barrel
Valkyrie Battle Ram Electro Wizard
The Log
Battle Ram Prince
Earthquake
Arrows
Royal Delivery
Valkyrie Battle Ram Prince P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Battle Ram Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Valkyrie Battle Ram Prince Electro Wizard Inferno Dragon
Rocket
Valkyrie Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Prince P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Battle Ram Electro Wizard Inferno Dragon Golden Knight Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Battle Ram Electro Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Prince
Valkyrie
Prince Battle Ram P.E.K.K.A Electro Wizard
Battle Ram
Arrows Valkyrie P.E.K.K.A Electro Wizard Golden Knight
Prince
Valkyrie Arrows Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Valkyrie Battle Ram
Electro Wizard
P.E.K.K.A Valkyrie Battle Ram Prince
Inferno Dragon
Golden Knight
Battle Ram

Defense Synergies 0 10

Arrows
Valkyrie Prince P.E.K.K.A Golden Knight
Valkyrie
Arrows Prince P.E.K.K.A Electro Wizard
Battle Ram
Prince
Arrows Valkyrie Electro Wizard
P.E.K.K.A
Arrows Valkyrie Electro Wizard
Electro Wizard
Valkyrie Prince P.E.K.K.A Inferno Dragon
Inferno Dragon
Electro Wizard
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Golden Knight
P.E.K.K.A Inferno Dragon Valkyrie Prince Electro Wizard
Prince P.E.K.K.A Valkyrie Electro Wizard Inferno Dragon
Prince P.E.K.K.A Inferno Dragon Valkyrie Electro Wizard
Arrows Valkyrie Prince P.E.K.K.A
Arrows Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Arrows
Arrows Valkyrie P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Inferno Dragon Prince
Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Arrows
Arrows Inferno Dragon Electro Wizard
Prince P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Arrows Prince P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Inferno Dragon Prince Electro Wizard
Prince P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Valkyrie Prince P.E.K.K.A Electro Wizard
Arrows Valkyrie Prince Electro Wizard Golden Knight
Arrows Valkyrie Electro Wizard Inferno Dragon
P.E.K.K.A Prince Electro Wizard Inferno Dragon
Valkyrie Arrows Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Prince Inferno Dragon
P.E.K.K.A Valkyrie Prince Electro Wizard Golden Knight
Valkyrie Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Valkyrie Prince Inferno Dragon
Arrows Electro Wizard
Prince P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Prince Inferno Dragon
P.E.K.K.A Electro Wizard Valkyrie Prince Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Prince Golden Knight
P.E.K.K.A Arrows Valkyrie Prince Electro Wizard
Prince P.E.K.K.A Valkyrie Golden Knight
Valkyrie
Electro Wizard Valkyrie Prince P.E.K.K.A Inferno Dragon Golden Knight
Arrows Valkyrie P.E.K.K.A Electro Wizard Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Golden Knight
Arrows Electro Wizard Golden Knight
Arrows
Arrows Valkyrie Prince
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Golden Knight
Prince Electro Wizard
Arrows Valkyrie Prince Electro Wizard Golden Knight
Arrows
Golden Knight
Arrows
Arrows Prince
Arrows Golden Knight
Arrows
Arrows
Arrows Prince Electro Wizard
Arrows Valkyrie Golden Knight
Prince
Arrows
Prince
Arrows
Arrows Valkyrie
Inferno Dragon
Arrows Electro Wizard Golden Knight
Arrows Prince Golden Knight
Arrows Golden Knight
Arrows Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
P.E.K.K.A Prince
Arrows
Electro Wizard Prince
Arrows Electro Wizard
Arrows
Valkyrie Prince Electro Wizard
Arrows
Arrows
Prince P.E.K.K.A
Electro Wizard Golden Knight
Electro Wizard
Prince Electro Wizard Golden Knight

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