My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Mother Witch Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Witch Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Inferno Dragon
Giant Snowball
Bats Skeleton Army Witch Inferno Dragon Little Prince
Zap
Bats Skeleton Army Witch Inferno Dragon Little Prince
Barbarian Barrel
Valkyrie Skeleton Army Witch Little Prince
The Log
Skeleton Army Witch Little Prince
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch Little Prince
Royal Delivery
Bats Valkyrie Skeleton Army Witch Inferno Dragon Little Prince
Fireball
Skeleton Army Witch Inferno Dragon Little Prince
Poison
Bats Skeleton Army Witch Little Prince
Lightning
Valkyrie Witch Inferno Dragon Little Prince
Rocket
Valkyrie Witch Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Little Prince Fireball Valkyrie Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Little Prince Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Inferno Dragon
Fireball
Giant Little Prince
Valkyrie
Bats Giant Witch Little Prince
Giant
Bats Fireball Valkyrie Witch Little Prince
Skeleton Army
Witch
Valkyrie Giant
Inferno Dragon
Bats
Little Prince
Fireball Valkyrie Giant

Defense Synergies 0 7

Bats
Valkyrie Inferno Dragon
Fireball
Valkyrie Little Prince
Valkyrie
Bats Fireball Witch Little Prince
Giant
Skeleton Army
Inferno Dragon
Witch
Valkyrie
Inferno Dragon
Bats Skeleton Army
Little Prince
Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Skeleton Army Inferno Dragon Bats Valkyrie Witch
Skeleton Army Witch Bats Valkyrie Inferno Dragon
Skeleton Army Witch Inferno Dragon Bats Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Bats Valkyrie
Bats Inferno Dragon Fireball Witch Little Prince
Fireball Valkyrie
Witch Inferno Dragon Skeleton Army
Skeleton Army Valkyrie Little Prince
Bats Valkyrie Skeleton Army Witch Fireball
Inferno Dragon Bats Fireball Witch
Skeleton Army Bats Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Bats Witch
Skeleton Army Inferno Dragon
Skeleton Army Fireball Inferno Dragon
Bats Fireball Valkyrie Skeleton Army Witch
Fireball Bats Valkyrie Skeleton Army Witch Little Prince
Valkyrie Witch Bats Fireball Inferno Dragon Little Prince
Inferno Dragon
Valkyrie Skeleton Army Bats Fireball Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch
Fireball Valkyrie Inferno Dragon
Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army Bats Fireball
Valkyrie Skeleton Army Witch Inferno Dragon
Fireball Bats Witch
Skeleton Army Bats Fireball Valkyrie Witch
Valkyrie Skeleton Army Inferno Dragon
Bats Fireball Valkyrie Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Bats Valkyrie Witch
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Fireball Valkyrie Inferno Dragon Little Prince
Bats Valkyrie Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Bats Witch
Witch
Fireball
Fireball
Bats Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Bats
Fireball
Fireball Valkyrie Witch Little Prince
Fireball
Fireball
Fireball
Fireball Valkyrie Witch Little Prince
Witch Inferno Dragon
Fireball Witch
Fireball Witch
Fireball
Bats Fireball Witch Little Prince
Bats Fireball Witch
Fireball
Fireball
Fireball
Fireball
Bats Fireball Skeleton Army Witch
Fireball Witch
Fireball
Fireball Valkyrie
Fireball
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch Little Prince

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