My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Valkyrie Battle Ram Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Battle Ram Three Musketeers
Giant Snowball
Skeletons Bats Dart Goblin Battle Ram Three Musketeers
Zap
Skeletons Bats Dart Goblin Battle Ram Three Musketeers
Barbarian Barrel
Skeletons Knight Dart Goblin Valkyrie Battle Ram Three Musketeers
The Log
Skeletons Dart Goblin Battle Ram Three Musketeers
Earthquake
Skeletons
Arrows
Skeletons Bats Dart Goblin
Royal Delivery
Skeletons Bats Knight Dart Goblin Valkyrie Battle Ram Three Musketeers
Fireball
Dart Goblin Battle Ram Three Musketeers
Poison
Bats Dart Goblin Three Musketeers
Lightning
Knight Valkyrie Battle Ram Three Musketeers
Rocket
Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Knight Dart Goblin Valkyrie Battle Ram Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Valkyrie Battle Ram
Arrows
Knight Battle Ram
Knight
Bats Dart Goblin Battle Ram Three Musketeers Arrows
Dart Goblin
Knight Valkyrie Battle Ram
Valkyrie
Bats Dart Goblin Battle Ram Three Musketeers
Battle Ram
Knight Bats Arrows Dart Goblin Valkyrie Three Musketeers
Three Musketeers
Knight Valkyrie Battle Ram

Defense Synergies 3 8

Skeletons
Dart Goblin Bats Knight
Bats
Knight Skeletons Dart Goblin Valkyrie
Arrows
Knight Valkyrie
Knight
Bats Dart Goblin Skeletons Arrows Three Musketeers
Dart Goblin
Skeletons Knight Bats Valkyrie
Valkyrie
Bats Arrows Dart Goblin
Battle Ram
Three Musketeers
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Valkyrie
Skeletons Bats Knight Dart Goblin Valkyrie Three Musketeers
Three Musketeers Skeletons Bats Knight Dart Goblin Valkyrie
Three Musketeers Skeletons Bats Knight Dart Goblin Valkyrie
Arrows Valkyrie
Arrows Skeletons Bats Dart Goblin Valkyrie
Bats Dart Goblin Three Musketeers Arrows
Arrows Dart Goblin Valkyrie
Three Musketeers Skeletons
Knight Skeletons Dart Goblin Valkyrie
Bats Dart Goblin Valkyrie Skeletons Arrows Knight
Arrows Three Musketeers Bats Dart Goblin
Skeletons Bats Knight Valkyrie Three Musketeers
Valkyrie Three Musketeers Bats Arrows Dart Goblin
Knight Three Musketeers
Three Musketeers
Three Musketeers Skeletons Bats Arrows Knight Valkyrie
Arrows Bats Knight Dart Goblin Valkyrie Three Musketeers
Arrows Valkyrie Bats Knight Dart Goblin
Dart Goblin Three Musketeers
Valkyrie Bats Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons
Arrows Knight Valkyrie
Skeletons Bats Knight Valkyrie
Valkyrie Bats Knight
Skeletons Knight Valkyrie Three Musketeers
Arrows Skeletons Bats Dart Goblin Three Musketeers
Skeletons Bats Knight Dart Goblin Valkyrie
Knight Valkyrie
Skeletons Bats Knight Valkyrie
Skeletons Dart Goblin Three Musketeers
Bats Knight Dart Goblin Valkyrie
Arrows Valkyrie
Skeletons Knight Valkyrie Three Musketeers
Dart Goblin Valkyrie Three Musketeers
Skeletons Bats Knight Dart Goblin Valkyrie Three Musketeers
Bats Arrows Valkyrie Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin Valkyrie
Arrows Valkyrie
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Three Musketeers
Arrows Knight Dart Goblin Valkyrie
Arrows Dart Goblin
Knight Dart Goblin Three Musketeers
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Three Musketeers
Arrows Dart Goblin Three Musketeers
Arrows Three Musketeers
Bats
Arrows Dart Goblin Three Musketeers
Arrows Dart Goblin Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Bats Dart Goblin
Arrows Dart Goblin Three Musketeers
Arrows
Knight Dart Goblin Valkyrie Three Musketeers
Arrows Dart Goblin
Arrows
Dart Goblin Three Musketeers
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin

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