My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals Valkyrie Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Rascals Heal Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Inferno Dragon
Giant Snowball
Goblins Skeleton Barrel Inferno Dragon
Zap
Goblins Skeleton Barrel Inferno Dragon
Barbarian Barrel
Goblins Skeleton Barrel Rascals Heal Spirit Valkyrie
The Log
Goblins Skeleton Barrel Rascals Heal Spirit
Earthquake
Arrows
Goblins Skeleton Barrel Rascals Heal Spirit
Royal Delivery
Goblins Skeleton Barrel Rascals Heal Spirit Valkyrie Inferno Dragon Mother Witch
Fireball
Skeleton Barrel Rascals Inferno Dragon Mother Witch
Poison
Skeleton Barrel Rascals Mother Witch
Lightning
Valkyrie Inferno Dragon Mother Witch
Rocket
Rascals Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Heal Spirit Valkyrie Rage Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Rage Skeleton Barrel Valkyrie Inferno Dragon Mother Witch Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Goblins Rage Skeleton Barrel

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Skeleton Barrel
Rascals Heal Spirit Valkyrie Inferno Dragon
Rascals
Skeleton Barrel
Heal Spirit
Skeleton Barrel Valkyrie Inferno Dragon
Valkyrie
Goblins Skeleton Barrel Heal Spirit Mother Witch
Rage
Mother Witch
Inferno Dragon
Skeleton Barrel Heal Spirit
Mother Witch
Valkyrie Rage

Defense Synergies 0 2

Goblins
Skeleton Barrel
Rascals
Mother Witch
Heal Spirit
Valkyrie
Mother Witch
Rage
Inferno Dragon
Mother Witch
Rascals Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie
Inferno Dragon Goblins Rascals Valkyrie
Goblins Rascals Valkyrie Inferno Dragon
Inferno Dragon Goblins Rascals Valkyrie
Valkyrie
Goblins Rascals Valkyrie Mother Witch
Inferno Dragon Rascals
Skeleton Barrel Rascals Valkyrie
Inferno Dragon Goblins Rascals
Goblins Rascals Valkyrie
Goblins Valkyrie Mother Witch Rascals
Inferno Dragon Rascals
Rascals Valkyrie
Valkyrie Goblins Rascals
Inferno Dragon Rascals
Rascals Inferno Dragon
Goblins Rascals Valkyrie
Goblins Rascals Valkyrie
Valkyrie Rascals Inferno Dragon Mother Witch
Inferno Dragon
Rascals Valkyrie Goblins Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Goblins
Skeleton Barrel Valkyrie Inferno Dragon
Goblins Rascals Valkyrie
Valkyrie Rascals
Rascals Valkyrie Inferno Dragon
Mother Witch Skeleton Barrel Rascals
Rascals Goblins Valkyrie
Rascals Valkyrie Inferno Dragon
Goblins Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Rascals Valkyrie
Valkyrie
Rascals Valkyrie
Rascals Valkyrie
Rascals Goblins Valkyrie Inferno Dragon
Valkyrie Rascals Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rascals Valkyrie
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Rascals Valkyrie
Valkyrie
Mother Witch Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Goblins
Skeleton Barrel Valkyrie
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Valkyrie Mother Witch
Skeleton Barrel
Mother Witch Valkyrie
Inferno Dragon
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Mother Witch
Skeleton Barrel
Skeleton Barrel
Rascals Valkyrie
Skeleton Barrel
Rascals
Skeleton Barrel

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