My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Ice Golem Tombstone Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Prince
Giant Snowball
Skeletons Bats Tombstone
Zap
Skeletons Bats Tombstone Prince
Barbarian Barrel
Skeletons Tombstone Valkyrie Wizard
The Log
Skeletons Tombstone Prince
Earthquake
Skeletons Tombstone
Arrows
Skeletons Bats Tombstone
Royal Delivery
Skeletons Bats Valkyrie Wizard Prince
Fireball
Tombstone Wizard
Poison
Bats Tombstone Wizard
Lightning
Ice Golem Tombstone Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Tombstone Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Ice Golem Arrows Tombstone Valkyrie Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Ice Golem Arrows

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Valkyrie Prince
Arrows
Prince
Ice Golem
Bats Prince
Tombstone
Valkyrie
Bats Prince Wizard
Wizard
Valkyrie Prince
Prince
Ice Golem Valkyrie Bats Arrows Wizard

Defense Synergies 0 18

Skeletons
Bats Ice Golem Tombstone Wizard Prince
Bats
Skeletons Ice Golem Valkyrie Prince
Arrows
Ice Golem Tombstone Valkyrie Prince
Ice Golem
Skeletons Bats Arrows Wizard
Tombstone
Skeletons Arrows Wizard Prince
Valkyrie
Bats Arrows Wizard Prince
Wizard
Skeletons Ice Golem Tombstone Valkyrie Prince
Prince
Skeletons Bats Arrows Tombstone Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Tombstone Valkyrie Wizard
Skeletons Bats Tombstone Valkyrie Prince
Prince Skeletons Bats Tombstone Valkyrie
Prince Skeletons Bats Tombstone Valkyrie
Arrows Tombstone Valkyrie Prince
Arrows Skeletons Bats Valkyrie
Bats Arrows Tombstone Wizard
Arrows Ice Golem Valkyrie
Skeletons Tombstone Prince
Skeletons Ice Golem Valkyrie Prince
Bats Valkyrie Skeletons Arrows Ice Golem Tombstone Wizard
Arrows Bats Wizard
Tombstone Prince Skeletons Bats Valkyrie Wizard
Valkyrie Wizard Bats Arrows Tombstone Prince
Tombstone Prince
Prince
Wizard Skeletons Bats Arrows Tombstone Valkyrie Prince
Arrows Tombstone Bats Valkyrie Wizard Prince
Arrows Valkyrie Wizard Bats Ice Golem Tombstone
Prince
Valkyrie Wizard Bats Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Ice Golem Tombstone Prince
Arrows Ice Golem Valkyrie Wizard Prince
Tombstone Skeletons Bats Ice Golem Valkyrie Prince
Valkyrie Prince Bats Ice Golem
Skeletons Tombstone Valkyrie Prince
Arrows Wizard Skeletons Bats Ice Golem
Prince Skeletons Bats Ice Golem Tombstone Valkyrie
Valkyrie Prince
Skeletons Bats Ice Golem Tombstone Valkyrie Prince
Skeletons Tombstone
Bats Tombstone Valkyrie Prince
Arrows Valkyrie Prince
Prince Skeletons Ice Golem Tombstone Valkyrie Wizard
Wizard Valkyrie
Tombstone Skeletons Bats Ice Golem Valkyrie Prince
Bats Arrows Valkyrie Ice Golem Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Valkyrie
Arrows
Arrows
Arrows Ice Golem Valkyrie Prince
Wizard Arrows Valkyrie
Arrows Wizard Bats Ice Golem
Arrows Wizard
Arrows Ice Golem Wizard
Arrows Wizard
Bats Prince
Arrows Valkyrie Wizard Prince
Arrows Wizard
Ice Golem
Arrows
Arrows Ice Golem Prince
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard Prince
Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Ice Golem Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Bats Arrows Ice Golem Wizard
Bats Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Bats Tombstone Prince
Arrows Wizard
Arrows
Valkyrie Wizard Prince
Arrows Ice Golem Wizard
Arrows
Prince
Bats
Bats
Prince

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