My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Tesla Tombstone Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel
Giant Snowball
Bats Goblin Gang Skeleton Barrel Tombstone
Zap
Bats Goblin Gang Skeleton Barrel Tombstone
Barbarian Barrel
Goblin Gang Skeleton Barrel Tesla Tombstone Wizard
The Log
Goblin Gang Skeleton Barrel Tombstone
Earthquake
Goblin Gang Tesla Tombstone
Arrows
Bats Goblin Gang Skeleton Barrel Tombstone
Royal Delivery
Bats Goblin Gang Skeleton Barrel Wizard
Fireball
Goblin Gang Skeleton Barrel Tesla Tombstone Wizard
Poison
Bats Goblin Gang Skeleton Barrel Tombstone Wizard
Lightning
Tesla Tombstone Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Skeleton Barrel Tombstone Tesla Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Skeleton Barrel

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight
Goblin Gang
Skeleton Barrel
Skeleton Barrel
Bats Goblin Gang Mega Knight
Tesla
Tombstone
Wizard
Mega Knight
The Log
Mega Knight
Mega Knight
Bats Skeleton Barrel Wizard The Log

Defense Synergies 2 11

Bats
Tesla The Log Mega Knight
Goblin Gang
Tesla Tombstone The Log
Skeleton Barrel
Mega Knight
Tesla
Goblin Gang The Log Bats Wizard
Tombstone
Goblin Gang Wizard
Wizard
Tesla Tombstone The Log Mega Knight
The Log
Tesla Bats Goblin Gang Wizard Mega Knight
Mega Knight
Bats Skeleton Barrel Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Tombstone Wizard The Log
Bats Goblin Gang Tesla Tombstone The Log Mega Knight
Goblin Gang Tesla Mega Knight Bats Tombstone
Tesla Bats Goblin Gang Tombstone Mega Knight
Tombstone The Log Mega Knight
Goblin Gang The Log Bats Tesla Mega Knight
Bats Tesla Goblin Gang Tombstone Wizard
Skeleton Barrel Tesla The Log Mega Knight
Tesla Goblin Gang Tombstone
Goblin Gang Tesla Mega Knight
Bats Goblin Gang Tesla Tombstone Wizard The Log Mega Knight
Tesla Bats Goblin Gang Wizard
Tesla Tombstone Mega Knight Bats Goblin Gang Wizard The Log
Wizard Mega Knight Bats Goblin Gang Tesla Tombstone The Log
Goblin Gang Tesla Tombstone Mega Knight
Goblin Gang Tesla The Log Mega Knight
Tesla Wizard Mega Knight Bats Goblin Gang Tombstone
Tesla Tombstone Mega Knight Bats Goblin Gang Wizard The Log
Wizard The Log Bats Tesla Tombstone Mega Knight
Tesla
Goblin Gang Wizard Mega Knight Bats Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Tombstone
Goblin Gang Skeleton Barrel Tesla Wizard The Log Mega Knight
Goblin Gang Tombstone Mega Knight Bats The Log
Goblin Gang Mega Knight Bats Tesla The Log
Goblin Gang Tesla Tombstone Mega Knight
Wizard Bats Goblin Gang Skeleton Barrel Tesla
Goblin Gang Bats Tesla Tombstone
Mega Knight Tesla
Mega Knight Bats Tombstone The Log
Goblin Gang Tesla Tombstone
Mega Knight Bats Tesla Tombstone
Mega Knight The Log
Mega Knight Goblin Gang Tesla Tombstone Wizard
Wizard Tesla Mega Knight
Goblin Gang Tesla Tombstone Bats The Log
Bats Mega Knight Tesla Wizard The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Wizard The Log Mega Knight
Wizard Bats Skeleton Barrel
Wizard The Log
The Log Skeleton Barrel Wizard
The Log Skeleton Barrel Wizard
Bats Goblin Gang
Skeleton Barrel Wizard The Log
Wizard
Skeleton Barrel The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard The Log Mega Knight
Bats
Skeleton Barrel Wizard The Log Mega Knight
Skeleton Barrel Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Skeleton Barrel The Log
The Log Wizard Mega Knight
The Log Skeleton Barrel Wizard
Skeleton Barrel Wizard The Log Mega Knight
Skeleton Barrel The Log
Bats Wizard
Bats Skeleton Barrel Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Skeleton Barrel Bats Goblin Gang Tombstone
Wizard
The Log
Goblin Gang Wizard Mega Knight
The Log Skeleton Barrel Wizard
Mega Knight
Bats Goblin Gang The Log
Bats
Skeleton Barrel The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: