My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Wizard Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner Little Prince
Zap
Little Prince
Barbarian Barrel
Tesla Ice Wizard Electro Wizard Little Prince
The Log
Little Prince
Earthquake
Tesla
Arrows
Little Prince
Royal Delivery
Miner Ice Wizard Electro Wizard Little Prince
Fireball
Tesla Ice Wizard Electro Wizard Little Prince
Poison
Ice Wizard Electro Wizard Little Prince
Lightning
Tesla Ice Wizard Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Ice Wizard Little Prince Tesla Electro Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Miner Ice Wizard Little Prince

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Miner Mega Knight
Tesla
Rocket
Miner
Miner
Arrows Rocket Electro Wizard Mega Knight
Ice Wizard
Electro Wizard
Miner Mega Knight
Mega Knight
Arrows Miner Electro Wizard
Little Prince

Defense Synergies 1 10

Arrows
Mega Knight Tesla Ice Wizard Little Prince
Tesla
Arrows Electro Wizard Little Prince
Rocket
Miner
Mega Knight
Ice Wizard
Arrows Mega Knight Little Prince
Electro Wizard
Tesla Mega Knight Little Prince
Mega Knight
Arrows Miner Ice Wizard Electro Wizard
Little Prince
Arrows Tesla Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Electro Wizard
Tesla Ice Wizard Electro Wizard Mega Knight
Tesla Rocket Mega Knight Ice Wizard Electro Wizard
Tesla Ice Wizard Electro Wizard Mega Knight
Arrows Rocket Mega Knight
Arrows Tesla Ice Wizard Electro Wizard Mega Knight
Tesla Rocket Electro Wizard Arrows Ice Wizard Little Prince
Rocket Arrows Tesla Electro Wizard Mega Knight
Tesla Ice Wizard
Tesla Miner Ice Wizard Electro Wizard Mega Knight Little Prince
Ice Wizard Electro Wizard Arrows Tesla Mega Knight
Arrows Tesla Ice Wizard Electro Wizard
Tesla Mega Knight Rocket Ice Wizard Electro Wizard
Rocket Mega Knight Arrows Tesla Electro Wizard
Tesla Electro Wizard Mega Knight
Rocket Tesla Electro Wizard Mega Knight
Tesla Mega Knight Arrows Electro Wizard
Arrows Tesla Mega Knight Ice Wizard Electro Wizard Little Prince
Arrows Tesla Ice Wizard Electro Wizard Mega Knight Little Prince
Tesla Electro Wizard
Mega Knight Arrows Tesla Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Tesla Rocket Miner Mega Knight
Mega Knight Rocket Electro Wizard
Rocket Mega Knight Tesla Electro Wizard
Tesla Mega Knight
Arrows Rocket Tesla Ice Wizard Electro Wizard
Rocket Tesla Ice Wizard Electro Wizard
Mega Knight Tesla
Rocket Electro Wizard Mega Knight
Tesla
Mega Knight Tesla
Rocket Mega Knight Arrows Electro Wizard
Rocket Mega Knight Tesla
Tesla Mega Knight
Tesla Electro Wizard Rocket Little Prince
Arrows Mega Knight Tesla Ice Wizard Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Miner Ice Wizard Electro Wizard
Rocket Arrows Miner
Arrows Rocket
Rocket Arrows Mega Knight
Arrows Rocket Ice Wizard
Arrows
Arrows Ice Wizard
Arrows Miner
Rocket Electro Wizard
Rocket Miner Arrows Electro Wizard
Arrows Rocket
Rocket Miner
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Electro Wizard Mega Knight
Rocket Arrows Miner Mega Knight Little Prince
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Ice Wizard Mega Knight Little Prince
Arrows Miner Ice Wizard Electro Wizard
Arrows Miner Mega Knight
Rocket Miner Arrows
Arrows Ice Wizard Electro Wizard Little Prince
Rocket Electro Wizard
Arrows Rocket Miner Mega Knight
Rocket Arrows Electro Wizard
Mega Knight
Rocket Arrows
Electro Wizard Rocket
Rocket Arrows Ice Wizard Electro Wizard
Arrows
Miner Rocket Electro Wizard Mega Knight
Arrows
Rocket Arrows
Mega Knight
Rocket Electro Wizard
Rocket Electro Wizard
Rocket Miner Electro Wizard Mega Knight Little Prince

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