My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Firecracker Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Royal Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Royal Giant
Giant Snowball
Spear Goblins Bats Goblin Gang Baby Dragon
Zap
Spear Goblins Bats Goblin Gang Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Spear Goblins Goblin Gang Firecracker Inferno Tower Wizard
The Log
Spear Goblins Goblin Gang Firecracker Royal Giant
Earthquake
Spear Goblins Goblin Gang Firecracker Inferno Tower
Arrows
Spear Goblins Bats Goblin Gang Firecracker
Royal Delivery
Spear Goblins Bats Goblin Gang Firecracker Wizard Baby Dragon
Fireball
Goblin Gang Firecracker Inferno Tower Wizard Baby Dragon
Poison
Spear Goblins Bats Goblin Gang Firecracker Inferno Tower Wizard
Lightning
Inferno Tower Wizard Baby Dragon
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Goblin Gang Firecracker Baby Dragon Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Goblin Gang Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Firecracker Royal Giant Baby Dragon
Bats
Royal Giant Firecracker Baby Dragon
Goblin Gang
Spear Goblins Firecracker Royal Giant Baby Dragon
Firecracker
Royal Giant Spear Goblins Bats Goblin Gang Baby Dragon
Royal Giant
Bats Firecracker Spear Goblins Goblin Gang Wizard Baby Dragon
Inferno Tower
Wizard
Royal Giant
Baby Dragon
Spear Goblins Bats Goblin Gang Firecracker Royal Giant

Defense Synergies 1 12

Spear Goblins
Bats Goblin Gang Firecracker Inferno Tower Baby Dragon
Bats
Spear Goblins Firecracker Inferno Tower Baby Dragon
Goblin Gang
Inferno Tower Spear Goblins Firecracker
Firecracker
Spear Goblins Bats Goblin Gang Inferno Tower Baby Dragon
Royal Giant
Inferno Tower
Goblin Gang Spear Goblins Bats Firecracker Baby Dragon
Wizard
Baby Dragon
Spear Goblins Bats Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Inferno Tower Wizard Baby Dragon
Inferno Tower Bats Goblin Gang Firecracker
Goblin Gang Inferno Tower Bats
Inferno Tower Bats Goblin Gang Firecracker
Firecracker
Goblin Gang Spear Goblins Bats Firecracker Baby Dragon
Bats Inferno Tower Spear Goblins Goblin Gang Firecracker Wizard Baby Dragon
Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Goblin Gang Spear Goblins Firecracker Inferno Tower
Bats Goblin Gang Spear Goblins Firecracker Wizard Baby Dragon
Inferno Tower Spear Goblins Bats Goblin Gang Firecracker Wizard Baby Dragon
Inferno Tower Bats Goblin Gang Wizard
Wizard Bats Goblin Gang Firecracker Baby Dragon
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang
Wizard Bats Goblin Gang Firecracker Inferno Tower
Spear Goblins Bats Goblin Gang Firecracker Wizard Baby Dragon
Wizard Baby Dragon Spear Goblins Bats Firecracker
Inferno Tower
Goblin Gang Wizard Spear Goblins Bats Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Inferno Tower
Goblin Gang Firecracker Wizard Baby Dragon
Goblin Gang Spear Goblins Bats Inferno Tower
Goblin Gang Bats Inferno Tower
Inferno Tower Goblin Gang
Firecracker Wizard Bats Goblin Gang Baby Dragon
Goblin Gang Spear Goblins Bats Inferno Tower
Inferno Tower
Spear Goblins Bats Firecracker Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Bats Inferno Tower
Goblin Gang Inferno Tower Wizard
Wizard Firecracker Baby Dragon
Goblin Gang Inferno Tower Spear Goblins Bats Firecracker Baby Dragon
Bats Firecracker Inferno Tower Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker
Wizard Firecracker Baby Dragon
Firecracker Wizard Spear Goblins Bats Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard
Bats Goblin Gang
Firecracker Wizard
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Spear Goblins Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Bats
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Wizard Baby Dragon
Firecracker Baby Dragon
Bats Firecracker Wizard Baby Dragon
Bats Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Spear Goblins Bats Goblin Gang
Firecracker Wizard Baby Dragon
Goblin Gang Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker
Bats Goblin Gang Firecracker Baby Dragon
Firecracker Bats
Firecracker Baby Dragon

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