My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 3 warnings Why?

Missing cards in your collection

Skeleton King Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Battle Ram Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Battle Ram
Giant Snowball
Skeletons Barbarians Battle Ram Witch
Zap
Skeletons Firecracker Battle Ram Witch
Barbarian Barrel
Skeletons Firecracker Barbarians Elite Barbarians Valkyrie Battle Ram Witch Electro Wizard
The Log
Skeletons Firecracker Barbarians Elite Barbarians Battle Ram Witch
Earthquake
Skeletons Firecracker Barbarians Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Barbarians Elite Barbarians Valkyrie Battle Ram Witch Electro Wizard
Fireball
Firecracker Barbarians Elite Barbarians Battle Ram Witch Electro Wizard
Poison
Firecracker Barbarians Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Battle Ram Witch Electro Wizard
Rocket
Barbarians Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Valkyrie Battle Ram Electro Wizard Barbarians Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Firecracker Valkyrie Battle Ram

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elite Barbarians Valkyrie Battle Ram
Barbarians
Elite Barbarians
Valkyrie Firecracker Battle Ram
Valkyrie
Elite Barbarians Firecracker Battle Ram Witch Electro Wizard
Battle Ram
Firecracker Elite Barbarians Valkyrie Witch Electro Wizard
Witch
Valkyrie Battle Ram
Electro Wizard
Valkyrie Battle Ram

Defense Synergies 2 8

Skeletons
Firecracker Elite Barbarians Witch Electro Wizard
Firecracker
Valkyrie Skeletons Electro Wizard
Barbarians
Elite Barbarians
Valkyrie Skeletons
Valkyrie
Firecracker Elite Barbarians Witch Electro Wizard
Battle Ram
Witch
Skeletons Valkyrie Electro Wizard
Electro Wizard
Skeletons Firecracker Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Barbarians Elite Barbarians Skeletons Firecracker Valkyrie Witch Electro Wizard
Barbarians Witch Skeletons Elite Barbarians Valkyrie Electro Wizard
Barbarians Elite Barbarians Witch Skeletons Firecracker Valkyrie Electro Wizard
Firecracker Barbarians Elite Barbarians Valkyrie
Skeletons Firecracker Valkyrie Electro Wizard
Electro Wizard Firecracker Witch
Barbarians Valkyrie Electro Wizard
Barbarians Witch Skeletons Elite Barbarians
Elite Barbarians Skeletons Firecracker Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Witch Electro Wizard Skeletons Firecracker
Firecracker Witch Electro Wizard
Barbarians Skeletons Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Firecracker Barbarians Witch Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Barbarians Skeletons Firecracker Elite Barbarians Valkyrie Witch Electro Wizard
Firecracker Barbarians Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Witch Firecracker Barbarians Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Valkyrie Firecracker Barbarians Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeletons Elite Barbarians Witch Electro Wizard
Electro Wizard Firecracker Elite Barbarians Valkyrie
Barbarians Skeletons Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Barbarians Elite Barbarians Electro Wizard
Barbarians Skeletons Elite Barbarians Valkyrie Witch
Firecracker Skeletons Witch Electro Wizard
Skeletons Barbarians Elite Barbarians Valkyrie Witch Electro Wizard
Barbarians Elite Barbarians Valkyrie
Electro Wizard Skeletons Firecracker Barbarians Elite Barbarians Valkyrie Witch
Witch Skeletons Barbarians
Barbarians Elite Barbarians Valkyrie Witch
Barbarians Elite Barbarians Valkyrie Electro Wizard
Barbarians Elite Barbarians Skeletons Valkyrie Witch
Firecracker Barbarians Valkyrie Witch
Barbarians Elite Barbarians Witch Electro Wizard Skeletons Firecracker Valkyrie
Valkyrie Firecracker Barbarians Elite Barbarians Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Electro Wizard
Firecracker Barbarians Valkyrie
Firecracker Valkyrie
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Elite Barbarians Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Witch
Firecracker
Firecracker Electro Wizard
Firecracker Valkyrie Witch
Barbarians
Firecracker Valkyrie Witch
Witch
Firecracker Witch Electro Wizard
Witch
Firecracker
Elite Barbarians Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Elite Barbarians
Firecracker Electro Wizard
Firecracker
Electro Wizard Barbarians Witch
Firecracker Witch Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker Elite Barbarians
Firecracker Elite Barbarians Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard

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