My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard Balloon Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Balloon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Fire Spirit Bats Balloon Princess
Zap
Skeletons Fire Spirit Bats Balloon Princess
Barbarian Barrel
Skeletons Fire Spirit Wizard Princess
The Log
Skeletons Fire Spirit Mini P.E.K.K.A Princess
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Bats Princess
Royal Delivery
Skeletons Fire Spirit Bats Mini P.E.K.K.A Wizard Balloon Princess
Fireball
Wizard Balloon Princess
Poison
Bats Wizard Balloon Princess
Lightning
Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bats Princess Mini P.E.K.K.A Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Bats Princess

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Mini P.E.K.K.A Balloon
Bats
Balloon Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Bats Wizard Princess Mega Knight
Wizard
Mini P.E.K.K.A Balloon Mega Knight
Balloon
Bats Fire Spirit Wizard Princess Mega Knight
Princess
Mini P.E.K.K.A Balloon Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Wizard Balloon Princess

Defense Synergies 0 12

Skeletons
Fire Spirit Bats Mini P.E.K.K.A Wizard Princess
Fire Spirit
Skeletons Mini P.E.K.K.A
Bats
Skeletons Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Skeletons Fire Spirit Bats Wizard Princess
Wizard
Skeletons Mini P.E.K.K.A Mega Knight
Balloon
Princess
Skeletons Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Skeletons Bats Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Fire Spirit Bats
Mini P.E.K.K.A Skeletons Bats Mega Knight
Mini P.E.K.K.A Princess Mega Knight
Skeletons Fire Spirit Bats Mega Knight
Bats Fire Spirit Wizard Princess
Mega Knight
Mini P.E.K.K.A Skeletons Princess
Skeletons Fire Spirit Mini P.E.K.K.A Mega Knight
Bats Skeletons Wizard Princess Mega Knight
Bats Wizard Princess
Mini P.E.K.K.A Mega Knight Skeletons Fire Spirit Bats Wizard
Fire Spirit Wizard Mega Knight Bats Mini P.E.K.K.A Princess
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Skeletons Bats Mini P.E.K.K.A
Fire Spirit Mega Knight Bats Wizard
Wizard Fire Spirit Bats Princess Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Fire Spirit Bats Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons
Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats
Skeletons Mini P.E.K.K.A Mega Knight
Fire Spirit Wizard Skeletons Bats Princess
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A
Skeletons
Mega Knight Bats Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Wizard
Wizard Princess Mega Knight
Skeletons Bats Mini P.E.K.K.A
Bats Mega Knight Mini P.E.K.K.A Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Wizard Fire Spirit Mega Knight
Wizard Fire Spirit Bats Princess
Fire Spirit Wizard Princess
Fire Spirit Wizard Princess
Wizard
Fire Spirit Bats Mini P.E.K.K.A
Wizard Princess
Fire Spirit Wizard Princess
Fire Spirit Princess
Princess
Princess
Wizard Princess
Wizard Princess Mega Knight
Bats Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard Princess Mega Knight
Fire Spirit Wizard Princess Mega Knight
Mega Knight
Wizard Princess
Fire Spirit Wizard Princess Mega Knight
Wizard Princess
Wizard Princess Mega Knight
Fire Spirit Bats Wizard Princess
Bats Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Princess
Mega Knight
Wizard Princess
Fire Spirit Bats Princess
Fire Spirit Wizard Princess
Mini P.E.K.K.A Wizard Princess Mega Knight
Wizard Princess
Mega Knight
Bats Princess
Bats Princess
Princess Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: