My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Flying Machine Balloon Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon Giant Skeleton
Giant Snowball
Skeletons Bats Flying Machine Balloon Little Prince
Zap
Skeletons Bats Flying Machine Balloon Little Prince
Barbarian Barrel
Skeletons Giant Skeleton Little Prince
The Log
Skeletons Mini P.E.K.K.A Giant Skeleton Little Prince
Earthquake
Skeletons
Arrows
Skeletons Bats Flying Machine Little Prince
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Flying Machine Balloon Giant Skeleton Little Prince
Fireball
Flying Machine Balloon Little Prince
Poison
Bats Flying Machine Balloon Little Prince
Lightning
Mini P.E.K.K.A Balloon Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Little Prince Mini P.E.K.K.A Flying Machine Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Little Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Balloon Giant Skeleton Mini P.E.K.K.A Flying Machine
Arrows
Balloon Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Bats Arrows Giant Skeleton Little Prince
Flying Machine
Bats Balloon Giant Skeleton
Balloon
Bats Arrows Flying Machine Giant Skeleton Little Prince
Giant Skeleton
Bats Arrows Mini P.E.K.K.A Flying Machine Balloon
Little Prince
Mini P.E.K.K.A Balloon

Defense Synergies 0 12

Skeletons
Bats Mini P.E.K.K.A Flying Machine Giant Skeleton Little Prince
Bats
Skeletons Mini P.E.K.K.A Giant Skeleton
Arrows
Mini P.E.K.K.A Giant Skeleton Little Prince
Mini P.E.K.K.A
Skeletons Bats Arrows
Flying Machine
Skeletons Giant Skeleton
Balloon
Giant Skeleton
Skeletons Bats Arrows Flying Machine Little Prince
Little Prince
Skeletons Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Mini P.E.K.K.A Skeletons Bats Flying Machine
Mini P.E.K.K.A Skeletons Bats Giant Skeleton
Mini P.E.K.K.A Skeletons Bats
Arrows Mini P.E.K.K.A Giant Skeleton
Arrows Skeletons Bats Flying Machine
Bats Arrows Flying Machine Little Prince
Arrows Flying Machine Giant Skeleton
Mini P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Giant Skeleton Little Prince
Bats Skeletons Arrows Flying Machine Giant Skeleton
Arrows Bats Flying Machine
Mini P.E.K.K.A Skeletons Bats Flying Machine Giant Skeleton
Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Bats Arrows Mini P.E.K.K.A
Arrows Bats Flying Machine Little Prince
Arrows Bats Flying Machine Giant Skeleton Little Prince
Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Flying Machine Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Giant Skeleton
Arrows Mini P.E.K.K.A Flying Machine
Giant Skeleton Skeletons Bats Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Bats
Giant Skeleton Skeletons Mini P.E.K.K.A
Arrows Skeletons Bats Flying Machine
Mini P.E.K.K.A Skeletons Bats Flying Machine Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Skeletons Bats Mini P.E.K.K.A Flying Machine
Skeletons
Bats Mini P.E.K.K.A Flying Machine Giant Skeleton
Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeletons
Flying Machine
Skeletons Bats Mini P.E.K.K.A Flying Machine Giant Skeleton Little Prince
Bats Arrows Mini P.E.K.K.A Flying Machine Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Giant Skeleton
Arrows Flying Machine
Arrows Flying Machine Giant Skeleton
Arrows Flying Machine Giant Skeleton
Arrows
Arrows Bats Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Bats Mini P.E.K.K.A
Arrows Flying Machine
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine
Arrows Flying Machine Little Prince
Giant Skeleton
Arrows
Arrows Flying Machine
Arrows Little Prince
Arrows Flying Machine
Arrows Flying Machine
Arrows
Bats Arrows Flying Machine Little Prince
Bats Flying Machine
Mini P.E.K.K.A
Arrows
Arrows
Giant Skeleton
Arrows
Bats Flying Machine
Arrows Flying Machine
Arrows
Mini P.E.K.K.A Flying Machine
Arrows Flying Machine
Arrows Giant Skeleton
Flying Machine
Bats Flying Machine Giant Skeleton
Bats Flying Machine
Flying Machine Giant Skeleton Little Prince

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