My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Elixir Golem Elixir Collector Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Skeleton Army
Giant Snowball
Skeleton Dragons Royal Hogs Skeleton Army Electro Dragon
Zap
Firecracker Royal Hogs Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Royal Hogs Skeleton Army
The Log
Firecracker Elixir Golem Royal Hogs Skeleton Army
Earthquake
Firecracker Elixir Golem Royal Hogs Elixir Collector Skeleton Army
Arrows
Firecracker Skeleton Dragons Royal Hogs Skeleton Army
Royal Delivery
Firecracker Skeleton Dragons Elixir Golem Royal Hogs Skeleton Army Electro Dragon
Fireball
Firecracker Skeleton Dragons Elixir Golem Royal Hogs Elixir Collector Skeleton Army Electro Dragon
Poison
Firecracker Skeleton Dragons Elixir Golem Royal Hogs Elixir Collector Skeleton Army Electro Dragon
Lightning
Skeleton Dragons Elixir Collector Electro Dragon
Rocket
Royal Hogs Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Skeleton Dragons Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton Dragons Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Elixir Collector Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Skeleton Army Skeleton Dragons Royal Hogs Electro Dragon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Elixir Golem
Firecracker
Elixir Golem Skeleton Dragons Royal Hogs
Skeleton Dragons
Firecracker Elixir Golem Royal Hogs
Elixir Golem
Firecracker Arrows Skeleton Dragons Electro Dragon
Royal Hogs
Arrows Firecracker Skeleton Dragons
Elixir Collector
Skeleton Army
Electro Dragon
Elixir Golem

Defense Synergies 0 6

Arrows
Firecracker
Skeleton Dragons Skeleton Army Electro Dragon
Skeleton Dragons
Firecracker Skeleton Army Electro Dragon
Elixir Golem
Royal Hogs
Elixir Collector
Skeleton Army
Firecracker Skeleton Dragons Electro Dragon
Electro Dragon
Firecracker Skeleton Dragons Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Electro Dragon
Skeleton Army Firecracker Skeleton Dragons Electro Dragon
Skeleton Army Skeleton Dragons Electro Dragon
Skeleton Army Firecracker Skeleton Dragons Electro Dragon
Arrows Firecracker Skeleton Army
Arrows Skeleton Army Firecracker Skeleton Dragons Electro Dragon
Skeleton Dragons Arrows Firecracker Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Skeleton Army
Skeleton Army Firecracker
Skeleton Dragons Skeleton Army Arrows Firecracker Electro Dragon
Arrows Skeleton Dragons Firecracker Electro Dragon
Skeleton Army Skeleton Dragons Electro Dragon
Skeleton Army Arrows Firecracker Skeleton Dragons Electro Dragon
Skeleton Army
Skeleton Army
Arrows Firecracker Skeleton Dragons Skeleton Army Electro Dragon
Arrows Firecracker Skeleton Dragons Skeleton Army Electro Dragon
Arrows Firecracker Skeleton Dragons Electro Dragon
Skeleton Dragons Skeleton Army Arrows Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows Firecracker Skeleton Dragons Electro Dragon
Skeleton Army Electro Dragon
Skeleton Army
Skeleton Army
Arrows Firecracker Skeleton Dragons Electro Dragon
Skeleton Army
Skeleton Army
Electro Dragon Firecracker Skeleton Dragons Skeleton Army
Skeleton Dragons Skeleton Army
Electro Dragon
Skeleton Army Arrows
Skeleton Army
Firecracker Skeleton Dragons Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Skeleton Dragons Electro Dragon
Arrows Firecracker Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Electro Dragon
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Electro Dragon
Arrows Firecracker Skeleton Dragons Electro Dragon
Electro Dragon
Firecracker Arrows Skeleton Dragons Electro Dragon
Arrows Firecracker Skeleton Dragons Electro Dragon
Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Electro Dragon
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Electro Dragon
Arrows Firecracker Skeleton Dragons Electro Dragon
Arrows
Skeleton Dragons
Arrows Firecracker Skeleton Dragons Electro Dragon
Arrows Firecracker Skeleton Dragons Electro Dragon
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon
Arrows Firecracker Skeleton Dragons Electro Dragon
Arrows Firecracker Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Electro Dragon
Electro Dragon Firecracker Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon
Arrows Firecracker Skeleton Dragons Electro Dragon
Arrows Firecracker
Skeleton Army Electro Dragon
Arrows Firecracker Skeleton Dragons Electro Dragon
Arrows
Firecracker Skeleton Dragons Electro Dragon
Arrows Firecracker Skeleton Dragons Electro Dragon
Arrows
Firecracker Skeleton Dragons Electro Dragon
Electro Dragon Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Electro Dragon
Electro Dragon Firecracker

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