My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Hut Prince Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Clone Prince Giant Skeleton
Giant Snowball
Royal Recruits Goblin Hut Clone
Zap
Goblin Hut Clone Prince
Barbarian Barrel
Royal Recruits Goblin Hut Clone Giant Skeleton
The Log
Royal Recruits Goblin Hut Clone Prince Giant Skeleton
Earthquake
Goblin Hut Clone
Arrows
Royal Recruits Goblin Hut Clone
Royal Delivery
Royal Recruits Goblin Hut Clone Prince Giant Skeleton Mother Witch
Fireball
Goblin Hut Clone Mother Witch
Poison
Royal Recruits Goblin Hut Clone Mother Witch
Lightning
Goblin Hut Prince Mother Witch
Rocket
Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Clone Freeze Prince Giant Skeleton Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Freeze Mother Witch Goblin Hut Prince Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Clone Freeze Mother Witch

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Clone
Goblin Hut
Prince Giant Skeleton The Log
Clone
Giant Skeleton Royal Recruits
Freeze
Prince
Goblin Hut The Log
Giant Skeleton
Clone Goblin Hut The Log Mother Witch
The Log
Goblin Hut Prince Giant Skeleton
Mother Witch
Giant Skeleton

Defense Synergies 1 6

Royal Recruits
The Log
Goblin Hut
Giant Skeleton Mother Witch
Clone
Freeze
Prince
The Log
Giant Skeleton
Goblin Hut The Log Mother Witch
The Log
Prince Royal Recruits Giant Skeleton Mother Witch
Mother Witch
Goblin Hut Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Hut The Log
Royal Recruits Goblin Hut Prince The Log
Goblin Hut Prince Royal Recruits Freeze Giant Skeleton
Royal Recruits Goblin Hut Prince
Royal Recruits Prince Giant Skeleton The Log
Freeze The Log Mother Witch
Goblin Hut Freeze
Royal Recruits Giant Skeleton The Log
Royal Recruits Goblin Hut Prince
Royal Recruits Prince Giant Skeleton
Mother Witch Royal Recruits Goblin Hut Freeze Giant Skeleton The Log
Goblin Hut
Royal Recruits Goblin Hut Prince Freeze Giant Skeleton The Log
Royal Recruits Goblin Hut Freeze Prince The Log
Royal Recruits Goblin Hut Prince
Royal Recruits Goblin Hut Freeze Prince The Log
Royal Recruits Goblin Hut Prince
Royal Recruits Goblin Hut Prince The Log
Freeze The Log Royal Recruits Goblin Hut Giant Skeleton Mother Witch
Royal Recruits Goblin Hut Prince
Royal Recruits Prince Giant Skeleton The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Hut Prince Giant Skeleton
Prince The Log
Royal Recruits Giant Skeleton Goblin Hut Prince The Log
Royal Recruits Prince Giant Skeleton The Log
Royal Recruits Giant Skeleton Goblin Hut Prince
Mother Witch Goblin Hut Freeze
Royal Recruits Prince Goblin Hut Giant Skeleton
Giant Skeleton Royal Recruits Prince
Royal Recruits Freeze Giant Skeleton Goblin Hut Prince The Log
Royal Recruits Goblin Hut
Royal Recruits Goblin Hut Prince Giant Skeleton
Royal Recruits Prince Giant Skeleton The Log
Royal Recruits Prince Giant Skeleton
Royal Recruits
Royal Recruits Goblin Hut Freeze Prince Giant Skeleton The Log
Royal Recruits Goblin Hut Freeze Giant Skeleton The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Freeze Giant Skeleton The Log
The Log
Goblin Hut Giant Skeleton The Log
Royal Recruits Freeze Prince Giant Skeleton The Log
The Log
Mother Witch Freeze
The Log
The Log Freeze
The Log
Prince
Royal Recruits Prince The Log
Goblin Hut The Log
Freeze
Goblin Hut Prince The Log
Goblin Hut The Log
Royal Recruits Goblin Hut The Log
Freeze
Prince The Log
The Log Mother Witch
Prince Giant Skeleton The Log
Prince The Log
Royal Recruits The Log
Freeze The Log Mother Witch
The Log
Prince The Log
The Log
Mother Witch
Goblin Hut Freeze
The Log
Freeze
Prince Giant Skeleton
The Log
Royal Recruits Goblin Hut Freeze Prince
Freeze
The Log
Prince
The Log
Giant Skeleton
Royal Recruits Prince
Royal Recruits Freeze Giant Skeleton The Log
Royal Recruits Freeze Prince Giant Skeleton The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: