My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Baby Dragon Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Giant Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Battle Ram Baby Dragon Witch
Zap
Battle Ram Witch
Barbarian Barrel
Electro Spirit Battle Ram Witch
The Log
Electro Spirit Battle Ram Witch
Earthquake
Witch
Arrows
Electro Spirit Witch
Royal Delivery
Electro Spirit Battle Ram Baby Dragon Witch
Fireball
Battle Ram Baby Dragon Witch
Poison
Witch
Lightning
Battle Ram Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket Baby Dragon Poison Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Rocket Baby Dragon Poison Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Rocket Baby Dragon Poison Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Battle Ram Baby Dragon Poison Giant Witch Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Electro Spirit Battle Ram Baby Dragon Poison

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Giant Electro Giant
Battle Ram
Poison Electro Spirit Baby Dragon Witch
Giant
Poison Electro Spirit Rocket Baby Dragon Witch
Rocket
Giant Electro Giant
Baby Dragon
Battle Ram Giant Poison Witch Electro Giant
Poison
Battle Ram Giant Baby Dragon
Witch
Battle Ram Giant Baby Dragon
Electro Giant
Electro Spirit Rocket Baby Dragon

Defense Synergies 0 2

Electro Spirit
Baby Dragon
Battle Ram
Giant
Rocket
Baby Dragon
Electro Spirit Witch
Poison
Witch
Baby Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon
Witch
Rocket Witch
Witch
Rocket Poison
Electro Spirit Baby Dragon
Rocket Electro Spirit Baby Dragon Poison Witch
Rocket Electro Spirit Baby Dragon Poison Electro Giant
Witch
Poison Witch Electro Spirit Baby Dragon Electro Giant
Baby Dragon Poison Witch
Rocket Witch
Rocket Electro Spirit Baby Dragon Poison Witch
Rocket Electro Giant
Poison Witch
Electro Spirit Baby Dragon Witch
Baby Dragon Poison Witch Electro Spirit
Electro Spirit Baby Dragon Poison Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Giant
Poison Rocket Baby Dragon
Rocket Witch
Rocket
Witch
Rocket Poison Electro Giant Electro Spirit Baby Dragon Witch
Rocket Witch
Rocket Electro Spirit Baby Dragon Poison Witch
Witch
Witch
Rocket Poison Electro Giant
Rocket Witch
Baby Dragon Witch Electro Giant
Witch Electro Giant Electro Spirit Rocket Baby Dragon Poison
Poison Electro Spirit Baby Dragon Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Baby Dragon
Poison Baby Dragon
Rocket Baby Dragon Poison
Rocket Poison
Rocket Poison Baby Dragon
Poison Electro Giant Electro Spirit Rocket Baby Dragon Witch
Baby Dragon Poison Witch
Poison Baby Dragon
Poison
Rocket Poison
Rocket Poison
Poison Rocket Baby Dragon
Rocket Poison Baby Dragon
Rocket Baby Dragon Poison
Baby Dragon Poison
Rocket Baby Dragon Poison Witch
Rocket Baby Dragon Poison
Rocket Poison
Rocket
Rocket Baby Dragon Poison
Rocket Baby Dragon Poison Witch Electro Giant
Rocket Baby Dragon Poison
Rocket Poison
Rocket
Rocket Baby Dragon Poison
Poison Electro Giant Electro Spirit Baby Dragon Witch
Witch
Poison Baby Dragon Witch
Baby Dragon Poison Witch
Rocket Poison Baby Dragon
Poison Baby Dragon Witch Electro Giant
Rocket Electro Spirit Poison Witch Electro Giant
Poison Rocket
Rocket Electro Spirit Poison
Rocket Poison
Electro Spirit Rocket Witch
Rocket Poison Baby Dragon Witch
Poison Rocket Baby Dragon
Baby Dragon Poison
Rocket Poison Electro Giant
Electro Giant Electro Spirit Rocket Baby Dragon Poison Witch
Rocket Poison Witch
Poison Rocket Baby Dragon Witch Electro Giant

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