My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Dragon Bowler Electro Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Baby Dragon Electro Dragon Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
The Log
Earthquake
Arrows
Royal Delivery
Baby Dragon Electro Dragon Bowler Inferno Dragon
Fireball
Baby Dragon Electro Dragon Bowler Inferno Dragon
Poison
Electro Dragon
Lightning
Baby Dragon Electro Dragon Bowler Inferno Dragon
Rocket
Electro Dragon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon Bowler Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Bowler Electro Giant Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Baby Dragon Inferno Dragon Electro Dragon Bowler Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Rage Baby Dragon Inferno Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
Electro Giant
Rage
Electro Dragon
Baby Dragon
Electro Dragon Bowler Electro Giant Inferno Dragon Mega Knight
Electro Dragon
Rage Baby Dragon Bowler Inferno Dragon Mega Knight
Bowler
Baby Dragon Electro Dragon
Electro Giant
Mirror Baby Dragon Inferno Dragon
Inferno Dragon
Mega Knight Baby Dragon Electro Dragon Electro Giant
Mega Knight
Inferno Dragon Baby Dragon Electro Dragon

Defense Synergies 0 12

Mirror
Electro Dragon Bowler Inferno Dragon Mega Knight
Rage
Baby Dragon
Electro Dragon Bowler Inferno Dragon Mega Knight
Electro Dragon
Mirror Baby Dragon Bowler Inferno Dragon
Bowler
Mirror Baby Dragon Electro Dragon
Electro Giant
Inferno Dragon
Inferno Dragon
Mirror Baby Dragon Electro Dragon Electro Giant Mega Knight
Mega Knight
Mirror Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Baby Dragon Electro Dragon
Inferno Dragon Electro Dragon Mega Knight
Bowler Mega Knight Electro Dragon Inferno Dragon
Inferno Dragon Electro Dragon Bowler Mega Knight
Bowler Mega Knight
Bowler Baby Dragon Electro Dragon Mega Knight
Inferno Dragon Baby Dragon Electro Dragon
Bowler Baby Dragon Electro Dragon Electro Giant Mega Knight
Inferno Dragon
Bowler Mega Knight
Baby Dragon Electro Dragon Bowler Electro Giant Mega Knight
Inferno Dragon Baby Dragon Electro Dragon
Bowler Mega Knight Electro Dragon
Bowler Mega Knight Baby Dragon Electro Dragon
Inferno Dragon Mega Knight
Bowler Electro Giant Inferno Dragon Mega Knight
Mega Knight Electro Dragon Bowler
Mega Knight Baby Dragon Electro Dragon Bowler
Baby Dragon Electro Dragon Bowler Inferno Dragon Mega Knight
Inferno Dragon
Bowler Mega Knight Baby Dragon Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler Electro Giant
Baby Dragon Electro Dragon Bowler Inferno Dragon Mega Knight
Mega Knight Electro Dragon Bowler
Bowler Mega Knight
Bowler Inferno Dragon Mega Knight
Electro Giant Baby Dragon Electro Dragon
Bowler
Mega Knight Inferno Dragon
Electro Dragon Mega Knight Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Electro Dragon Bowler
Mega Knight Bowler Electro Giant
Bowler Mega Knight
Baby Dragon Electro Dragon Bowler Electro Giant Mega Knight
Electro Dragon Electro Giant Baby Dragon Bowler Inferno Dragon
Bowler Mega Knight Baby Dragon Electro Dragon Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Bowler
Baby Dragon Electro Dragon
Baby Dragon Bowler Mega Knight
Electro Giant Baby Dragon Electro Dragon
Baby Dragon Bowler
Baby Dragon Electro Dragon Bowler
Electro Dragon
Electro Dragon Bowler
Electro Dragon Bowler
Baby Dragon Electro Dragon
Baby Dragon Bowler
Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Electro Dragon Bowler
Baby Dragon Electro Dragon Bowler Mega Knight
Baby Dragon Electro Dragon Bowler Mega Knight
Baby Dragon Electro Dragon Bowler Electro Giant Mega Knight
Baby Dragon Bowler Mega Knight
Bowler
Baby Dragon Electro Dragon
Electro Giant Baby Dragon Electro Dragon Bowler Mega Knight
Inferno Dragon
Baby Dragon Electro Dragon Bowler
Baby Dragon Electro Dragon Bowler Mega Knight
Baby Dragon
Baby Dragon Electro Dragon Electro Giant
Electro Dragon Electro Giant
Bowler
Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Bowler
Electro Dragon
Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Bowler Mega Knight
Baby Dragon Electro Dragon Bowler
Electro Giant
Electro Dragon Mega Knight
Electro Dragon Electro Giant Baby Dragon Bowler
Electro Dragon
Electro Dragon Baby Dragon Bowler Electro Giant Mega Knight

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