My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Musketeer Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer Wizard Prince Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Prince
Giant Snowball
Bats Minions Musketeer Lumberjack
Zap
Bats Minions Royal Giant Prince
Barbarian Barrel
Musketeer Wizard Ice Wizard Lumberjack
The Log
Royal Giant Musketeer Prince Lumberjack
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Musketeer Wizard Prince Ice Wizard Lumberjack
Fireball
Minions Musketeer Wizard Ice Wizard Lumberjack
Poison
Bats Minions Musketeer Wizard Ice Wizard
Lightning
Musketeer Wizard Prince Ice Wizard Lumberjack
Rocket
Musketeer Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Ice Wizard Musketeer Lumberjack Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Ice Wizard Musketeer

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Minions Prince Lumberjack
Minions
Royal Giant Bats Prince Lumberjack
Royal Giant
Bats Minions Ice Wizard Musketeer Wizard Lumberjack
Musketeer
Royal Giant Prince Lumberjack
Wizard
Royal Giant Prince Lumberjack
Prince
Bats Minions Musketeer Wizard Ice Wizard Lumberjack
Ice Wizard
Royal Giant Prince Lumberjack
Lumberjack
Bats Minions Royal Giant Musketeer Wizard Prince Ice Wizard

Defense Synergies 1 14

Bats
Minions Musketeer Prince Ice Wizard Lumberjack
Minions
Bats Musketeer Prince Ice Wizard Lumberjack
Royal Giant
Musketeer
Lumberjack Bats Minions
Wizard
Prince Ice Wizard Lumberjack
Prince
Bats Minions Wizard Ice Wizard
Ice Wizard
Bats Minions Wizard Prince Lumberjack
Lumberjack
Musketeer Bats Minions Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Wizard
Lumberjack Bats Minions Musketeer Prince Ice Wizard
Prince Lumberjack Bats Minions Musketeer Ice Wizard
Prince Lumberjack Bats Minions Musketeer Ice Wizard
Prince Lumberjack
Bats Minions Musketeer Ice Wizard Lumberjack
Bats Minions Musketeer Wizard Ice Wizard
Musketeer
Minions Musketeer Prince Ice Wizard Lumberjack
Musketeer Prince Ice Wizard Lumberjack
Bats Minions Ice Wizard Musketeer Wizard Lumberjack
Minions Musketeer Bats Wizard Ice Wizard
Prince Lumberjack Bats Minions Musketeer Wizard Ice Wizard
Wizard Bats Minions Prince Lumberjack
Prince Lumberjack
Prince Lumberjack
Wizard Bats Minions Musketeer Prince Lumberjack
Bats Minions Musketeer Wizard Prince Ice Wizard Lumberjack
Wizard Bats Minions Musketeer Ice Wizard Lumberjack
Musketeer Prince Lumberjack
Wizard Bats Minions Musketeer Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Prince
Musketeer Wizard Prince Lumberjack
Lumberjack Bats Minions Musketeer Prince
Prince Lumberjack Bats Musketeer
Musketeer Prince Lumberjack
Wizard Bats Minions Musketeer Ice Wizard
Prince Bats Minions Musketeer Ice Wizard Lumberjack
Prince Lumberjack
Bats Minions Prince
Musketeer
Bats Minions Musketeer Prince Lumberjack
Prince
Prince Wizard Lumberjack
Wizard Musketeer
Bats Minions Musketeer Prince Lumberjack
Bats Minions Musketeer Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Ice Wizard
Musketeer Prince
Wizard
Wizard Bats Minions Musketeer Ice Wizard
Musketeer Wizard
Wizard Ice Wizard
Wizard
Bats Minions Musketeer Prince Lumberjack
Musketeer Wizard Prince
Musketeer Wizard
Musketeer
Minions Musketeer
Musketeer Prince
Musketeer Wizard
Musketeer Wizard
Bats Minions
Musketeer Wizard Prince
Wizard
Minions Musketeer Prince
Wizard
Musketeer Prince
Musketeer
Wizard Ice Wizard
Musketeer Wizard Ice Wizard
Musketeer Wizard Prince
Musketeer
Bats Musketeer Wizard Ice Wizard
Bats Minions Musketeer Wizard
Musketeer Wizard
Prince
Wizard
Bats Minions Musketeer Prince
Musketeer Wizard Ice Wizard
Musketeer Wizard Prince Lumberjack
Musketeer Wizard
Musketeer Prince
Bats Minions Musketeer
Bats Musketeer
Musketeer Prince

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