My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Mother Witch Lava Hound Little Prince Skeleton King Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Valkyrie Wizard Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Baby Dragon
Zap
Royal Giant Sparky
Barbarian Barrel
Knight Tesla Valkyrie Wizard Sparky
The Log
Royal Giant Sparky
Earthquake
Tesla
Arrows
Royal Delivery
Knight Valkyrie Wizard Baby Dragon Sparky
Fireball
Tesla Wizard Baby Dragon Sparky
Poison
Wizard Sparky
Lightning
Knight Tesla Valkyrie Wizard Baby Dragon Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Wizard Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Earthquake Tesla Valkyrie Baby Dragon Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Earthquake Tesla Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Earthquake Wizard Sparky
Tesla
Royal Giant
Earthquake Wizard Baby Dragon Sparky
Earthquake
Royal Giant Knight Sparky
Valkyrie
Wizard Baby Dragon Sparky
Wizard
Knight Royal Giant Valkyrie Sparky
Baby Dragon
Knight Royal Giant Valkyrie Sparky
Sparky
Knight Royal Giant Earthquake Valkyrie Wizard Baby Dragon

Defense Synergies 1 12

Knight
Tesla Earthquake Wizard Baby Dragon Sparky
Tesla
Knight Earthquake Valkyrie Wizard Baby Dragon
Royal Giant
Earthquake
Knight Tesla Sparky
Valkyrie
Tesla Wizard Baby Dragon Sparky
Wizard
Knight Tesla Valkyrie
Baby Dragon
Knight Tesla Valkyrie
Sparky
Knight Earthquake Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tesla Valkyrie Wizard Baby Dragon Sparky
Sparky Knight Tesla Valkyrie
Tesla Sparky Knight Valkyrie
Tesla Sparky Knight Valkyrie
Earthquake Valkyrie Sparky
Tesla Earthquake Valkyrie Baby Dragon
Tesla Wizard Baby Dragon
Earthquake Tesla Valkyrie Baby Dragon Sparky
Tesla Sparky
Knight Tesla Valkyrie Sparky
Valkyrie Knight Tesla Earthquake Wizard Baby Dragon
Tesla Wizard Baby Dragon
Tesla Sparky Knight Earthquake Valkyrie Wizard
Valkyrie Wizard Sparky Tesla Earthquake Baby Dragon
Sparky Knight Tesla
Tesla Sparky
Tesla Wizard Sparky Knight Valkyrie
Tesla Knight Valkyrie Wizard Baby Dragon
Earthquake Valkyrie Wizard Baby Dragon Knight Tesla
Sparky Tesla
Valkyrie Wizard Knight Tesla Earthquake Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Sparky
Knight Tesla Valkyrie Wizard Baby Dragon
Knight Valkyrie Sparky
Valkyrie Knight Tesla Sparky
Knight Tesla Valkyrie Sparky
Wizard Tesla Baby Dragon
Sparky Knight Tesla Valkyrie
Knight Tesla Valkyrie Sparky
Knight Valkyrie Baby Dragon Sparky
Tesla Sparky
Knight Tesla Valkyrie Sparky
Valkyrie
Knight Tesla Valkyrie Wizard Sparky
Wizard Tesla Valkyrie Baby Dragon Sparky
Tesla Sparky Knight Valkyrie Baby Dragon
Valkyrie Tesla Earthquake Wizard Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Valkyrie Baby Dragon Sparky
Baby Dragon
Earthquake Baby Dragon Sparky
Earthquake Knight Valkyrie Sparky
Wizard Earthquake Valkyrie Baby Dragon Sparky
Wizard Baby Dragon
Earthquake Wizard Baby Dragon Sparky
Earthquake Wizard Baby Dragon
Wizard
Sparky
Knight Earthquake Valkyrie Wizard Sparky
Wizard Baby Dragon
Earthquake Knight Baby Dragon Sparky
Earthquake Baby Dragon
Earthquake Baby Dragon Sparky
Earthquake Wizard Baby Dragon Sparky
Earthquake Wizard Baby Dragon Sparky
Earthquake Sparky
Sparky
Earthquake Wizard Baby Dragon Sparky
Earthquake Valkyrie Wizard Baby Dragon
Earthquake Baby Dragon Sparky
Wizard
Sparky
Earthquake Baby Dragon
Earthquake Valkyrie Wizard Baby Dragon Sparky
Earthquake Wizard Baby Dragon Sparky
Wizard Baby Dragon Sparky
Baby Dragon Sparky
Wizard Baby Dragon Sparky
Wizard
Sparky
Earthquake Wizard Sparky
Sparky
Sparky
Earthquake Wizard Sparky
Earthquake
Wizard Baby Dragon
Knight Valkyrie Wizard Baby Dragon Sparky
Earthquake Wizard Baby Dragon
Sparky
Sparky
Baby Dragon Sparky
Baby Dragon Sparky

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