My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Barrel
Giant Snowball
Fire Spirit Bats Cannon Goblin Barrel
Zap
Fire Spirit Bats Cannon Firecracker Royal Giant Goblin Barrel
Barbarian Barrel
Fire Spirit Knight Cannon Firecracker Goblin Barrel
The Log
Fire Spirit Cannon Firecracker Royal Giant Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Fire Spirit Bats Firecracker Goblin Barrel
Royal Delivery
Fire Spirit Bats Knight Firecracker Goblin Barrel
Fireball
Cannon Firecracker Goblin Barrel
Poison
Bats Cannon Firecracker
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Giant Snowball Knight Cannon Firecracker Goblin Barrel Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Giant Snowball Knight

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Giant Snowball Knight Goblin Barrel
Bats
Knight Royal Giant Firecracker Goblin Barrel
Giant Snowball
Fire Spirit Knight Firecracker Royal Giant Goblin Barrel
Knight
Bats Firecracker Goblin Barrel Fire Spirit Giant Snowball
Cannon
Firecracker
Knight Royal Giant Bats Giant Snowball Goblin Barrel
Royal Giant
Fire Spirit Bats Firecracker Goblin Barrel Giant Snowball
Goblin Barrel
Knight Royal Giant Fire Spirit Bats Giant Snowball Firecracker

Defense Synergies 4 9

Fire Spirit
Knight Giant Snowball Firecracker
Bats
Knight Giant Snowball Cannon Firecracker
Giant Snowball
Fire Spirit Bats Knight Cannon Firecracker
Knight
Fire Spirit Bats Cannon Firecracker Giant Snowball
Cannon
Knight Bats Giant Snowball Firecracker
Firecracker
Knight Fire Spirit Bats Giant Snowball Cannon
Royal Giant
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker
Bats Knight Cannon Firecracker
Cannon Fire Spirit Bats Giant Snowball Knight
Cannon Bats Knight Firecracker
Firecracker
Fire Spirit Bats Giant Snowball Cannon Firecracker
Bats Giant Snowball Fire Spirit Cannon Firecracker
Cannon
Cannon
Knight Fire Spirit Giant Snowball Cannon Firecracker
Bats Giant Snowball Knight Cannon Firecracker
Bats Giant Snowball Firecracker
Cannon Fire Spirit Bats Giant Snowball Knight
Fire Spirit Bats Giant Snowball Cannon Firecracker
Knight Cannon
Giant Snowball Cannon
Bats Knight Cannon Firecracker
Fire Spirit Cannon Bats Giant Snowball Knight Firecracker
Giant Snowball Fire Spirit Bats Knight Cannon Firecracker
Cannon
Fire Spirit Bats Giant Snowball Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball
Giant Snowball Knight Firecracker
Bats Knight
Bats Knight
Knight Cannon
Fire Spirit Firecracker Bats Giant Snowball
Bats Knight
Knight
Bats Giant Snowball Knight Firecracker
Cannon
Bats Knight
Giant Snowball
Knight Cannon
Cannon Firecracker
Bats Knight Firecracker
Bats Giant Snowball Cannon Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Giant Snowball
Knight Firecracker
Fire Spirit Giant Snowball Firecracker
Firecracker Fire Spirit Bats Giant Snowball
Fire Spirit Firecracker
Fire Spirit Giant Snowball Firecracker
Giant Snowball Firecracker
Fire Spirit Bats Giant Snowball
Firecracker Knight
Fire Spirit Giant Snowball Firecracker
Fire Spirit Giant Snowball Knight Firecracker
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Giant Snowball
Bats
Fire Spirit Giant Snowball Firecracker
Fire Spirit Giant Snowball Firecracker
Giant Snowball
Giant Snowball
Giant Snowball Firecracker Fire Spirit
Firecracker Giant Snowball
Giant Snowball
Firecracker
Fire Spirit Bats Giant Snowball Firecracker
Bats Giant Snowball Firecracker
Giant Snowball
Giant Snowball
Giant Snowball Firecracker
Giant Snowball Firecracker
Fire Spirit Bats
Fire Spirit Giant Snowball Firecracker
Knight Firecracker
Giant Snowball Firecracker
Giant Snowball
Firecracker
Bats Giant Snowball Firecracker
Firecracker Bats Giant Snowball
Giant Snowball Firecracker

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