My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Void Skeleton King Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Witch Giant Skeleton Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Witch Lumberjack
Zap
Witch Sparky
Barbarian Barrel
Witch Giant Skeleton Electro Wizard Lumberjack Sparky
The Log
Witch Giant Skeleton Lumberjack Sparky
Earthquake
Elixir Collector Witch
Arrows
Witch
Royal Delivery
Witch Giant Skeleton Electro Wizard Lumberjack Sparky
Fireball
Elixir Collector Witch Electro Wizard Lumberjack Sparky
Poison
Elixir Collector Witch Electro Wizard Sparky
Lightning
Elixir Collector Witch Electro Wizard Lumberjack Sparky
Rocket
Elixir Collector Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Electro Wizard Lumberjack Witch Elixir Collector Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Electro Wizard Lumberjack

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Electro Wizard Sparky
Elixir Collector
Witch
Giant Skeleton Lumberjack
Giant Skeleton
Witch The Log Electro Wizard Lumberjack Sparky
The Log
Fireball Giant Skeleton Lumberjack Sparky
Electro Wizard
Fireball Giant Skeleton Lumberjack Sparky
Lumberjack
Witch Giant Skeleton The Log Electro Wizard Sparky
Sparky
Fireball Giant Skeleton The Log Electro Wizard Lumberjack

Defense Synergies 1 13

Fireball
The Log Electro Wizard Lumberjack
Elixir Collector
Witch
Giant Skeleton The Log Electro Wizard Lumberjack
Giant Skeleton
Witch The Log Electro Wizard Lumberjack
The Log
Fireball Witch Giant Skeleton Electro Wizard Lumberjack Sparky
Electro Wizard
Fireball Witch Giant Skeleton The Log Lumberjack
Lumberjack
Fireball Witch Giant Skeleton The Log Electro Wizard
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard Sparky
Lumberjack Sparky Witch The Log Electro Wizard
Witch Lumberjack Sparky Giant Skeleton Electro Wizard
Witch Lumberjack Sparky Electro Wizard
Fireball Giant Skeleton The Log Lumberjack Sparky
Fireball The Log Electro Wizard Lumberjack
Electro Wizard Fireball Witch
Fireball Giant Skeleton The Log Electro Wizard Sparky
Witch Sparky Lumberjack
Giant Skeleton Electro Wizard Lumberjack Sparky
Witch Electro Wizard Fireball Giant Skeleton The Log Lumberjack
Fireball Witch Electro Wizard
Lumberjack Sparky Fireball Witch Giant Skeleton The Log Electro Wizard
Fireball Sparky Witch The Log Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Fireball The Log Electro Wizard Lumberjack Sparky
Sparky Fireball Witch Electro Wizard Lumberjack
Fireball Witch The Log Electro Wizard Lumberjack
Witch The Log Fireball Giant Skeleton Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Fireball Witch Giant Skeleton The Log Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch Giant Skeleton Electro Wizard Sparky
Fireball Electro Wizard The Log Lumberjack
Giant Skeleton Lumberjack Witch The Log Electro Wizard Sparky
Giant Skeleton Lumberjack Fireball The Log Electro Wizard Sparky
Giant Skeleton Witch Lumberjack Sparky
Fireball Witch Electro Wizard
Sparky Fireball Witch Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack Sparky
Giant Skeleton Electro Wizard Fireball Witch The Log Sparky
Witch Sparky
Witch Giant Skeleton Lumberjack Sparky
Fireball Giant Skeleton The Log Electro Wizard
Giant Skeleton Fireball Witch Lumberjack Sparky
Fireball Witch Sparky
Witch Electro Wizard Sparky Fireball Giant Skeleton The Log Lumberjack
Fireball Witch Giant Skeleton The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log Sparky
Fireball The Log Electro Wizard
Fireball Giant Skeleton The Log Sparky
Fireball Giant Skeleton The Log Sparky
Fireball The Log Sparky
Fireball Witch
Witch The Log Sparky
Fireball The Log
Fireball The Log
Fireball Electro Wizard Lumberjack Sparky
Fireball The Log Electro Wizard Sparky
Fireball
Fireball The Log Sparky
Fireball
Fireball The Log Sparky
Fireball Witch The Log Sparky
Fireball The Log Sparky
Fireball Sparky
Sparky
Fireball The Log Electro Wizard Sparky
Fireball Witch The Log
Fireball Giant Skeleton The Log Sparky
Fireball
The Log Sparky
Fireball The Log
The Log Fireball Witch Sparky
Witch
Fireball The Log Witch Electro Wizard Sparky
Fireball Witch The Log Sparky
Fireball The Log Sparky
Fireball Witch Electro Wizard Sparky
Electro Wizard Fireball Witch
Fireball Sparky
Fireball The Log Sparky
Fireball Electro Wizard Sparky
Giant Skeleton Sparky
Fireball The Log Sparky
Electro Wizard Fireball Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Electro Wizard Lumberjack Sparky
The Log Fireball
Fireball Giant Skeleton Sparky
Sparky
Fireball Witch Giant Skeleton The Log Electro Wizard Sparky
Fireball Witch Electro Wizard
Fireball Witch Giant Skeleton The Log Electro Wizard Sparky

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