My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Cannon Cart P.E.K.K.A Electro Giant Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Cannon Cart P.E.K.K.A Electro Giant Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Cannon Cart
Giant Snowball
Musketeer Hog Rider Princess
Zap
Cannon Cart Princess
Barbarian Barrel
Musketeer Cannon Cart Princess Magic Archer
The Log
Musketeer Hog Rider Cannon Cart Princess
Earthquake
Hog Rider
Arrows
Princess
Royal Delivery
Musketeer Hog Rider Cannon Cart P.E.K.K.A Princess Magic Archer
Fireball
Musketeer Hog Rider Cannon Cart Princess Magic Archer
Poison
Musketeer Princess Magic Archer
Lightning
Musketeer Cannon Cart Magic Archer
Rocket
Musketeer Hog Rider Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Musketeer Hog Rider Magic Archer Cannon Cart P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Princess Musketeer Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Cannon Cart
Musketeer
Hog Rider Cannon Cart P.E.K.K.A
Hog Rider
Arrows Musketeer Cannon Cart Princess Magic Archer
Cannon Cart
Arrows Musketeer Hog Rider Magic Archer
P.E.K.K.A
Arrows Magic Archer Musketeer Princess
Electro Giant
Princess
Hog Rider P.E.K.K.A
Magic Archer
P.E.K.K.A Hog Rider Cannon Cart

Defense Synergies 0 7

Arrows
Cannon Cart P.E.K.K.A
Musketeer
Cannon Cart P.E.K.K.A
Hog Rider
Cannon Cart
Arrows Musketeer Princess Magic Archer
P.E.K.K.A
Arrows Musketeer Princess
Electro Giant
Princess
Cannon Cart P.E.K.K.A
Magic Archer
Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Musketeer Magic Archer
P.E.K.K.A Musketeer Cannon Cart
P.E.K.K.A Musketeer Cannon Cart
P.E.K.K.A Musketeer Cannon Cart
Arrows P.E.K.K.A Princess
Arrows Musketeer Cannon Cart Magic Archer
Musketeer Arrows Princess Magic Archer
Arrows Musketeer Cannon Cart P.E.K.K.A Electro Giant Magic Archer
P.E.K.K.A Musketeer Princess
Musketeer Cannon Cart
Arrows Musketeer Cannon Cart Electro Giant Princess Magic Archer
Arrows Musketeer Princess Magic Archer
P.E.K.K.A Musketeer Cannon Cart
Arrows Cannon Cart P.E.K.K.A Princess Magic Archer
P.E.K.K.A Cannon Cart
P.E.K.K.A Electro Giant
Arrows Musketeer Cannon Cart P.E.K.K.A
Arrows Musketeer Cannon Cart Magic Archer
Arrows Musketeer Cannon Cart Princess Magic Archer
P.E.K.K.A Musketeer Cannon Cart
Arrows Musketeer Cannon Cart P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart P.E.K.K.A Electro Giant
Arrows Musketeer Cannon Cart Magic Archer
P.E.K.K.A Musketeer Cannon Cart
P.E.K.K.A Musketeer Cannon Cart
P.E.K.K.A Musketeer Cannon Cart
Arrows Electro Giant Musketeer Princess Magic Archer
P.E.K.K.A Musketeer Cannon Cart
P.E.K.K.A Cannon Cart
P.E.K.K.A Cannon Cart Magic Archer
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Cannon Cart
P.E.K.K.A Arrows Electro Giant
Cannon Cart P.E.K.K.A
Musketeer Cannon Cart Electro Giant Princess Magic Archer
Electro Giant Musketeer Cannon Cart P.E.K.K.A Magic Archer
Arrows Musketeer Cannon Cart P.E.K.K.A Electro Giant Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Arrows Musketeer
Arrows Musketeer Princess Magic Archer
Arrows Cannon Cart Magic Archer
Cannon Cart Arrows Musketeer
Arrows Magic Archer
Arrows Electro Giant Musketeer Princess Magic Archer
Arrows Musketeer Princess Magic Archer
Arrows Princess Magic Archer
Arrows
Musketeer
Arrows Musketeer Cannon Cart Princess Magic Archer
Arrows Musketeer Princess Magic Archer
Musketeer Cannon Cart Princess Magic Archer
Arrows Musketeer Cannon Cart Princess Magic Archer
Princess Arrows Musketeer Cannon Cart Magic Archer
Arrows Musketeer Cannon Cart Princess Magic Archer
Magic Archer Arrows Musketeer Cannon Cart Princess
Arrows
Arrows Musketeer Princess Magic Archer
Arrows Electro Giant Princess Magic Archer
Musketeer Magic Archer
Arrows Princess
Musketeer
Arrows Musketeer Cannon Cart
Arrows Electro Giant Princess Magic Archer
Arrows Musketeer Princess Magic Archer
Arrows Musketeer Princess Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Electro Giant Princess Magic Archer
Musketeer Electro Giant
Arrows Musketeer Magic Archer
Arrows Princess Magic Archer
P.E.K.K.A
Arrows Princess Magic Archer
Musketeer Cannon Cart Princess Magic Archer
Arrows Musketeer Princess Magic Archer
Arrows
Musketeer Cannon Cart Princess Magic Archer
Arrows Musketeer Princess Magic Archer
Arrows Electro Giant
Musketeer Cannon Cart P.E.K.K.A
Electro Giant Musketeer Princess Magic Archer
Musketeer Princess Magic Archer
Musketeer Cannon Cart Electro Giant Princess Magic Archer

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