My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Void Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Goblin Hut Barbarian Hut Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Tombstone Musketeer Goblin Hut Princess
Zap
Tombstone Goblin Hut Princess
Barbarian Barrel
Elite Barbarians Tombstone Musketeer Goblin Hut Barbarian Hut Princess
The Log
Elite Barbarians Tombstone Musketeer Goblin Hut Barbarian Hut Princess
Earthquake
Tombstone Goblin Hut Barbarian Hut
Arrows
Tombstone Goblin Hut Princess
Royal Delivery
Elite Barbarians Musketeer Goblin Hut Princess
Fireball
Elite Barbarians Tombstone Musketeer Goblin Hut Barbarian Hut Princess
Poison
Tombstone Musketeer Goblin Hut Barbarian Hut Princess
Lightning
Elite Barbarians Tombstone Musketeer Goblin Hut Barbarian Hut
Rocket
Elite Barbarians Musketeer Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Tornado Princess Fireball Musketeer Goblin Hut Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tombstone Tornado Princess Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball
Tombstone
Fireball
Tornado Elite Barbarians Princess
Musketeer
Barbarian Hut Goblin Hut
Goblin Hut
Musketeer Barbarian Hut
Barbarian Hut
Musketeer Goblin Hut Princess
Tornado
Fireball Princess
Princess
Fireball Barbarian Hut Tornado

Defense Synergies 2 11

Elite Barbarians
Tombstone
Musketeer Fireball
Fireball
Tornado Tombstone Musketeer Goblin Hut Barbarian Hut Princess
Musketeer
Tombstone Fireball Goblin Hut Barbarian Hut Tornado
Goblin Hut
Fireball Musketeer Barbarian Hut
Barbarian Hut
Fireball Musketeer Goblin Hut Princess
Tornado
Fireball Musketeer Princess
Princess
Fireball Barbarian Hut Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Tombstone Fireball Musketeer Goblin Hut
Elite Barbarians Barbarian Hut Tombstone Musketeer Goblin Hut
Goblin Hut Barbarian Hut Tornado Elite Barbarians Tombstone Musketeer
Elite Barbarians Goblin Hut Barbarian Hut Tombstone Musketeer
Elite Barbarians Tombstone Fireball Tornado Princess
Fireball Tornado Musketeer
Musketeer Tornado Tombstone Fireball Goblin Hut Barbarian Hut Princess
Barbarian Hut Fireball Musketeer
Barbarian Hut Elite Barbarians Tombstone Musketeer Goblin Hut Tornado Princess
Elite Barbarians Tornado Musketeer
Tombstone Fireball Musketeer Goblin Hut Tornado Princess
Musketeer Fireball Goblin Hut Barbarian Hut Tornado Princess
Tombstone Goblin Hut Barbarian Hut Elite Barbarians Fireball Musketeer
Fireball Barbarian Hut Tombstone Goblin Hut Tornado Princess
Elite Barbarians Barbarian Hut Tombstone Goblin Hut
Barbarian Hut Tornado Elite Barbarians Fireball Goblin Hut
Barbarian Hut Elite Barbarians Tombstone Fireball Musketeer Goblin Hut Tornado
Tombstone Fireball Elite Barbarians Musketeer Goblin Hut Barbarian Hut Tornado
Tornado Tombstone Fireball Musketeer Goblin Hut Barbarian Hut Princess
Barbarian Hut Elite Barbarians Musketeer Goblin Hut Tornado
Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Elite Barbarians Tombstone Fireball Goblin Hut
Fireball Elite Barbarians Musketeer
Tombstone Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Elite Barbarians Fireball Musketeer Barbarian Hut Tornado
Barbarian Hut Elite Barbarians Tombstone Musketeer Goblin Hut
Fireball Musketeer Goblin Hut Tornado Princess
Elite Barbarians Tombstone Fireball Musketeer Goblin Hut Barbarian Hut
Elite Barbarians Barbarian Hut
Elite Barbarians Tombstone Fireball Goblin Hut Barbarian Hut Tornado
Tombstone Musketeer Goblin Hut Barbarian Hut
Elite Barbarians Tombstone Musketeer Goblin Hut
Elite Barbarians Fireball Tornado
Elite Barbarians Tombstone Fireball Barbarian Hut
Fireball Musketeer Barbarian Hut Princess
Elite Barbarians Tombstone Goblin Hut Fireball Musketeer Barbarian Hut Tornado
Elite Barbarians Fireball Musketeer Goblin Hut Barbarian Hut Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Musketeer Barbarian Hut
Fireball Musketeer Tornado Princess
Fireball Goblin Hut Barbarian Hut
Fireball Musketeer Barbarian Hut
Fireball
Fireball Musketeer Tornado Princess
Musketeer Tornado Princess
Fireball Barbarian Hut Tornado Princess
Fireball Tornado
Elite Barbarians Fireball Musketeer Tornado
Fireball Musketeer Tornado Princess
Fireball Musketeer Tornado Princess
Elite Barbarians Fireball Musketeer Goblin Hut Barbarian Hut Princess
Fireball Musketeer Princess
Princess Elite Barbarians Fireball Musketeer Goblin Hut Barbarian Hut
Fireball Musketeer Goblin Hut Barbarian Hut Princess
Fireball Musketeer Goblin Hut Barbarian Hut Princess
Fireball Tornado
Fireball Musketeer Princess
Fireball Tornado Princess
Fireball Musketeer
Fireball Tornado Princess
Musketeer Tornado
Fireball Musketeer Barbarian Hut
Tornado Fireball Princess
Fireball Musketeer Tornado Princess
Fireball Musketeer Tornado Princess
Fireball Musketeer Tornado
Elite Barbarians Fireball Musketeer Tornado Princess
Fireball Musketeer Goblin Hut
Elite Barbarians Fireball
Fireball Musketeer
Fireball Princess
Fireball Princess
Tombstone Fireball Musketeer Goblin Hut Barbarian Hut Princess
Fireball Musketeer Tornado Princess
Fireball
Fireball Musketeer Princess
Fireball Musketeer Princess
Fireball Tornado
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer Tornado Princess
Fireball Musketeer Tornado Princess
Fireball Musketeer Tornado Princess

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