My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Dark Prince Witch Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Dark Prince
Giant Snowball
Witch
Zap
Dark Prince Witch
Barbarian Barrel
Elixir Golem Bomb Tower Dark Prince Witch Ice Wizard
The Log
Elixir Golem Dark Prince Witch
Earthquake
Elixir Golem Bomb Tower Witch
Arrows
Witch
Royal Delivery
Elixir Golem Dark Prince Witch Ice Wizard
Fireball
Elixir Golem Bomb Tower Witch Ice Wizard
Poison
Elixir Golem Bomb Tower Witch Ice Wizard
Lightning
Bomb Tower Dark Prince Witch Ice Wizard
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Dark Prince Poison Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Dark Prince Poison Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Ice Wizard Bomb Tower Dark Prince Poison Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Elixir Golem Ice Wizard Bomb Tower

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elixir Golem Dark Prince Poison Witch Ice Wizard
Elixir Golem
Poison Zap Witch Ice Wizard
Bomb Tower
Dark Prince
Electro Giant Zap Poison Witch Ice Wizard
Poison
Elixir Golem Zap Dark Prince
Witch
Zap Elixir Golem Dark Prince
Electro Giant
Dark Prince
Ice Wizard
Zap Elixir Golem Dark Prince

Defense Synergies 1 11

Zap
Bomb Tower Dark Prince Poison Witch Ice Wizard
Elixir Golem
Bomb Tower
Zap Ice Wizard
Dark Prince
Zap Poison Witch Ice Wizard
Poison
Zap Dark Prince Ice Wizard
Witch
Zap Dark Prince Ice Wizard
Electro Giant
Ice Wizard
Ice Wizard
Zap Bomb Tower Dark Prince Poison Witch Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Bomb Tower Zap Dark Prince Witch Ice Wizard
Bomb Tower Witch Dark Prince Ice Wizard
Bomb Tower Witch Dark Prince Ice Wizard
Bomb Tower Dark Prince Poison
Zap Bomb Tower Dark Prince Ice Wizard
Zap Bomb Tower Poison Witch Ice Wizard
Zap Bomb Tower Poison Electro Giant
Witch Bomb Tower Ice Wizard
Dark Prince Ice Wizard
Poison Witch Ice Wizard Zap Bomb Tower Dark Prince Electro Giant
Zap Poison Witch Ice Wizard
Bomb Tower Zap Dark Prince Witch Ice Wizard
Bomb Tower Zap Dark Prince Poison Witch
Bomb Tower
Bomb Tower Zap Electro Giant
Bomb Tower Dark Prince Poison Witch
Bomb Tower Zap Dark Prince Witch Ice Wizard
Zap Bomb Tower Poison Witch Dark Prince Ice Wizard
Bomb Tower
Dark Prince Bomb Tower Poison Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Witch Electro Giant
Poison Zap Bomb Tower
Zap Bomb Tower Dark Prince Witch
Dark Prince Zap
Dark Prince Witch
Poison Electro Giant Zap Bomb Tower Witch Ice Wizard
Dark Prince Bomb Tower Witch Ice Wizard
Bomb Tower Dark Prince
Zap Bomb Tower Dark Prince Poison Witch
Witch
Bomb Tower Dark Prince Witch
Zap Dark Prince Poison Electro Giant
Dark Prince Bomb Tower Witch
Bomb Tower Witch Electro Giant
Witch Electro Giant Zap Bomb Tower Dark Prince Poison
Poison Zap Bomb Tower Dark Prince Witch Electro Giant Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Ice Wizard
Poison
Dark Prince Poison
Poison Zap Dark Prince
Poison Electro Giant Zap Witch Ice Wizard
Poison Witch
Poison Zap Ice Wizard
Poison Zap
Poison
Poison Zap Dark Prince
Poison Zap
Poison
Poison
Zap Poison
Zap Poison Witch
Poison
Poison
Zap Dark Prince Poison
Zap Poison Witch Electro Giant
Poison
Poison
Zap Poison
Zap Poison Electro Giant Dark Prince Witch Ice Wizard
Witch
Poison Zap Witch Ice Wizard
Zap Poison Witch
Poison Zap
Poison Zap Witch Electro Giant Ice Wizard
Zap Poison Witch Electro Giant
Poison Zap
Zap Poison
Poison
Zap Dark Prince Witch
Poison Zap Witch Ice Wizard
Poison Dark Prince
Zap Poison
Zap Poison Electro Giant
Dark Prince
Zap Electro Giant Poison Witch
Zap Poison Witch
Poison Zap Dark Prince Witch Electro Giant

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