My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Bandit Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Goblin Giant Royal Ghost Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince Goblin Giant Royal Ghost Phoenix Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Phoenix Lava Hound
Giant Snowball
Fire Spirit Bats Lava Hound
Zap
Fire Spirit Bats Dark Prince Goblin Giant Lava Hound
Barbarian Barrel
Fire Spirit Dark Prince Royal Ghost
The Log
Fire Spirit Dark Prince
Earthquake
Arrows
Fire Spirit Bats Lava Hound
Royal Delivery
Fire Spirit Bats Dark Prince Royal Ghost Lava Hound
Fireball
Lava Hound
Poison
Bats Phoenix Lava Hound
Lightning
Dark Prince Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Dark Prince Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rage Dark Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Royal Ghost Dark Prince Phoenix Goblin Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Rage Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Dark Prince Goblin Giant Phoenix
Bats
Lava Hound Rage Dark Prince Goblin Giant
Rage
Bats Dark Prince Goblin Giant Phoenix
Dark Prince
Fire Spirit Bats Rage Goblin Giant Royal Ghost
Goblin Giant
Fire Spirit Bats Rage Dark Prince
Royal Ghost
Dark Prince
Phoenix
Fire Spirit Rage
Lava Hound
Bats

Defense Synergies 0 4

Fire Spirit
Phoenix
Bats
Dark Prince Goblin Giant
Rage
Dark Prince
Bats Royal Ghost
Goblin Giant
Bats
Royal Ghost
Dark Prince
Phoenix
Fire Spirit
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
Bats Dark Prince Phoenix
Fire Spirit Bats Dark Prince
Bats Dark Prince Phoenix
Dark Prince
Fire Spirit Bats Dark Prince Royal Ghost
Bats Fire Spirit Phoenix
Goblin Giant Phoenix
Phoenix
Fire Spirit Dark Prince Royal Ghost Phoenix
Bats Dark Prince Goblin Giant Royal Ghost
Bats Phoenix
Fire Spirit Bats Dark Prince
Fire Spirit Bats Dark Prince Royal Ghost
Phoenix
Bats Dark Prince
Fire Spirit Bats Dark Prince Royal Ghost
Fire Spirit Bats Dark Prince Royal Ghost
Phoenix
Dark Prince Royal Ghost Fire Spirit Bats Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Royal Ghost
Royal Ghost Phoenix
Bats Dark Prince Goblin Giant
Dark Prince Bats Goblin Giant Phoenix
Dark Prince Goblin Giant Phoenix
Fire Spirit Bats Goblin Giant
Dark Prince Bats Goblin Giant Phoenix
Dark Prince Goblin Giant Phoenix
Bats Dark Prince Phoenix
Goblin Giant Phoenix
Bats Dark Prince Phoenix
Dark Prince Goblin Giant Phoenix
Dark Prince Goblin Giant
Phoenix Bats Dark Prince Goblin Giant
Bats Dark Prince Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost
Goblin Giant
Dark Prince
Fire Spirit Dark Prince
Fire Spirit Bats Goblin Giant
Fire Spirit
Fire Spirit
Fire Spirit Bats
Dark Prince
Fire Spirit
Fire Spirit
Bats
Fire Spirit Dark Prince
Fire Spirit
Fire Spirit Dark Prince
Royal Ghost
Fire Spirit Bats
Bats
Fire Spirit Bats Dark Prince
Fire Spirit
Dark Prince
Dark Prince
Bats
Bats
Dark Prince Goblin Giant Royal Ghost

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