My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Baby Dragon Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Graveyard
Giant Snowball
Bats Baby Dragon Graveyard
Zap
Bats Firecracker Graveyard
Barbarian Barrel
Knight Firecracker Giant Skeleton Graveyard
The Log
Firecracker Giant Skeleton Graveyard
Earthquake
Firecracker Graveyard
Arrows
Bats Firecracker Graveyard
Royal Delivery
Bats Knight Firecracker Baby Dragon Giant Skeleton P.E.K.K.A Graveyard
Fireball
Firecracker Baby Dragon
Poison
Bats Firecracker Graveyard
Lightning
Knight Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Baby Dragon Graveyard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Skeleton Firecracker Baby Dragon P.E.K.K.A Graveyard
Knight
Bats Firecracker Baby Dragon Graveyard The Log
Firecracker
Knight Bats Baby Dragon Giant Skeleton P.E.K.K.A
Baby Dragon
Knight Graveyard Bats Firecracker Giant Skeleton P.E.K.K.A
Giant Skeleton
Bats Firecracker Baby Dragon The Log Graveyard
P.E.K.K.A
Bats Firecracker Baby Dragon The Log Graveyard
The Log
Knight Giant Skeleton P.E.K.K.A Graveyard
Graveyard
Knight Baby Dragon Bats Giant Skeleton P.E.K.K.A The Log

Defense Synergies 4 14

Bats
Knight Firecracker Baby Dragon Giant Skeleton P.E.K.K.A The Log
Knight
Bats Firecracker Baby Dragon The Log
Firecracker
Knight The Log Bats Baby Dragon Giant Skeleton P.E.K.K.A
Baby Dragon
Bats Knight Firecracker Giant Skeleton P.E.K.K.A The Log
Giant Skeleton
Bats Firecracker Baby Dragon The Log
P.E.K.K.A
The Log Bats Firecracker Baby Dragon
The Log
Firecracker P.E.K.K.A Bats Knight Baby Dragon Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon The Log
P.E.K.K.A Bats Knight Firecracker The Log
P.E.K.K.A Bats Knight Giant Skeleton
P.E.K.K.A Bats Knight Firecracker
Firecracker Giant Skeleton P.E.K.K.A The Log
The Log Bats Firecracker Baby Dragon
Bats Firecracker Baby Dragon
Baby Dragon Giant Skeleton P.E.K.K.A The Log
P.E.K.K.A
Knight Firecracker Giant Skeleton
Bats Knight Firecracker Baby Dragon Giant Skeleton The Log
Bats Firecracker Baby Dragon
P.E.K.K.A Bats Knight Giant Skeleton The Log
Bats Firecracker Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Knight
P.E.K.K.A The Log
Bats Knight Firecracker P.E.K.K.A
Bats Knight Firecracker Baby Dragon The Log
Baby Dragon The Log Bats Knight Firecracker Giant Skeleton
P.E.K.K.A
Bats Knight Firecracker Baby Dragon Giant Skeleton P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton P.E.K.K.A
Knight Firecracker Baby Dragon The Log
Giant Skeleton P.E.K.K.A Bats Knight The Log
Giant Skeleton P.E.K.K.A Bats Knight The Log
Giant Skeleton P.E.K.K.A Knight
Firecracker Bats Baby Dragon
P.E.K.K.A Bats Knight Giant Skeleton
Giant Skeleton P.E.K.K.A Knight
Giant Skeleton P.E.K.K.A Bats Knight Firecracker Baby Dragon The Log
P.E.K.K.A
P.E.K.K.A Bats Knight Giant Skeleton
P.E.K.K.A Giant Skeleton The Log
Giant Skeleton P.E.K.K.A Knight
Firecracker Baby Dragon
Bats Knight Firecracker Baby Dragon Giant Skeleton P.E.K.K.A The Log
Bats Firecracker Baby Dragon Giant Skeleton P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon Giant Skeleton The Log
Firecracker Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
Knight Firecracker Giant Skeleton The Log
Firecracker Baby Dragon The Log
Firecracker Bats Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Bats
Firecracker Knight The Log
Firecracker Baby Dragon
Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Bats
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon
Firecracker The Log Baby Dragon
Baby Dragon The Log
Firecracker Baby Dragon The Log
Bats Firecracker Baby Dragon
Bats Firecracker
The Log
Firecracker
P.E.K.K.A Giant Skeleton
Firecracker The Log
Bats
Firecracker Baby Dragon
The Log
Knight Firecracker Baby Dragon
The Log Firecracker Baby Dragon
Giant Skeleton
Firecracker P.E.K.K.A
Bats Firecracker Baby Dragon Giant Skeleton The Log
Firecracker Bats
Firecracker Baby Dragon Giant Skeleton The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: