My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Dark Prince Miner
Giant Snowball
Bats Wall Breakers Miner
Zap
Bats Wall Breakers Dark Prince
Barbarian Barrel
Bomb Tower Wall Breakers Dark Prince Magic Archer
The Log
Wall Breakers Dark Prince
Earthquake
Bomb Tower
Arrows
Bats Wall Breakers
Royal Delivery
Bats Wall Breakers Dark Prince Miner Magic Archer
Fireball
Bomb Tower Wall Breakers Magic Archer
Poison
Bats Bomb Tower Magic Archer
Lightning
Bomb Tower Dark Prince Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Tornado Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Tornado Miner Fireball Bomb Tower Dark Prince Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Tornado Miner

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Wall Breakers Dark Prince
Fireball
Tornado Wall Breakers Dark Prince Miner Magic Archer
Bomb Tower
Wall Breakers
Miner Bats Fireball
Tornado
Fireball Magic Archer Dark Prince
Dark Prince
Bats Fireball Tornado Miner Magic Archer
Miner
Bats Wall Breakers Fireball Dark Prince Magic Archer
Magic Archer
Tornado Fireball Dark Prince Miner

Defense Synergies 3 8

Bats
Bomb Tower Dark Prince
Fireball
Tornado Bomb Tower Dark Prince Miner
Bomb Tower
Tornado Bats Fireball Magic Archer
Wall Breakers
Tornado
Fireball Bomb Tower Magic Archer Dark Prince
Dark Prince
Bats Fireball Tornado Magic Archer
Miner
Fireball
Magic Archer
Tornado Bomb Tower Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Bomb Tower Bats Dark Prince
Bomb Tower Tornado Bats Dark Prince
Bomb Tower Bats Dark Prince
Fireball Bomb Tower Tornado Dark Prince
Fireball Tornado Bats Bomb Tower Dark Prince Magic Archer
Bats Tornado Fireball Bomb Tower Magic Archer
Fireball Bomb Tower Magic Archer
Bomb Tower Tornado
Tornado Dark Prince Miner
Bats Fireball Bomb Tower Tornado Dark Prince Magic Archer
Bats Fireball Tornado Magic Archer
Bomb Tower Bats Fireball Dark Prince
Fireball Bomb Tower Bats Tornado Dark Prince Magic Archer
Bomb Tower
Bomb Tower Tornado Fireball
Bomb Tower Bats Fireball Tornado Dark Prince
Fireball Bomb Tower Bats Tornado Dark Prince Magic Archer
Bomb Tower Tornado Bats Fireball Dark Prince Magic Archer
Bomb Tower Tornado
Dark Prince Bats Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince
Fireball Bomb Tower Miner Magic Archer
Bats Bomb Tower Dark Prince
Dark Prince Bats Fireball Tornado
Dark Prince
Fireball Bats Bomb Tower Tornado Magic Archer
Dark Prince Bats Fireball Bomb Tower
Bomb Tower Dark Prince
Bats Fireball Bomb Tower Tornado Dark Prince Magic Archer
Bats Bomb Tower Dark Prince
Fireball Tornado Dark Prince
Dark Prince Fireball Bomb Tower
Fireball Bomb Tower Magic Archer
Bats Fireball Bomb Tower Tornado Dark Prince Magic Archer
Bats Fireball Bomb Tower Dark Prince Magic Archer
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Tornado Miner Magic Archer
Fireball Miner Magic Archer
Fireball Dark Prince
Fireball Dark Prince Magic Archer
Fireball Bats Tornado Magic Archer
Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Miner Tornado
Bats Fireball Tornado
Miner Fireball Tornado Dark Prince Magic Archer
Fireball Tornado Magic Archer
Fireball Miner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball Tornado
Bats
Fireball Dark Prince Magic Archer
Fireball Tornado Miner Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball
Tornado Fireball Dark Prince Magic Archer
Fireball Miner Tornado Magic Archer
Fireball Tornado Miner Magic Archer
Fireball Miner Tornado Magic Archer
Bats Fireball Tornado Magic Archer
Bats Fireball
Fireball
Fireball Miner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bats Fireball Dark Prince Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball Miner Dark Prince Magic Archer
Fireball Magic Archer
Fireball Tornado
Dark Prince
Bats Fireball Tornado Magic Archer
Bats Fireball Tornado Magic Archer
Fireball Tornado Dark Prince Miner Magic Archer

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