My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Little Prince Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Elixir Golem Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Elixir Golem
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
Elite Barbarians Elixir Golem Wizard
The Log
Elite Barbarians Elixir Golem
Earthquake
Elixir Golem
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Elixir Golem Wizard
Fireball
Minion Horde Elite Barbarians Elixir Golem Wizard
Poison
Minion Horde Elixir Golem Wizard
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Minion Horde Wizard Elite Barbarians Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Elixir Golem Minion Horde Wizard

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight
Elite Barbarians
Rage Wizard Mega Knight
Elixir Golem
Rage Lightning Wizard
Wizard
Elite Barbarians Elixir Golem Rage Mega Knight
Rage
Minion Horde Elite Barbarians Elixir Golem Wizard
Lightning
Elixir Golem Electro Giant
Electro Giant
Lightning
Mega Knight
Minion Horde Elite Barbarians Wizard

Defense Synergies 0 3

Minion Horde
Elite Barbarians
Wizard Mega Knight
Elixir Golem
Wizard
Elite Barbarians Mega Knight
Rage
Lightning
Electro Giant
Mega Knight
Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Wizard
Minion Horde Elite Barbarians Mega Knight
Minion Horde Mega Knight Elite Barbarians Lightning
Minion Horde Elite Barbarians Mega Knight
Lightning Elite Barbarians Mega Knight
Mega Knight
Minion Horde Lightning Wizard
Lightning Electro Giant Mega Knight
Minion Horde Elite Barbarians
Elite Barbarians Minion Horde Mega Knight
Minion Horde Wizard Electro Giant Mega Knight
Minion Horde Wizard
Minion Horde Mega Knight Elite Barbarians Wizard Lightning
Wizard Mega Knight Minion Horde
Elite Barbarians Minion Horde Mega Knight
Minion Horde Elite Barbarians Lightning Electro Giant Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians
Mega Knight Minion Horde Elite Barbarians Wizard
Wizard Mega Knight
Elite Barbarians
Wizard Mega Knight Minion Horde Elite Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Electro Giant
Elite Barbarians Wizard Lightning Mega Knight
Mega Knight Minion Horde Elite Barbarians Lightning
Lightning Mega Knight Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Mega Knight
Wizard Electro Giant Minion Horde
Minion Horde Elite Barbarians Lightning
Mega Knight Minion Horde Elite Barbarians
Minion Horde Lightning Mega Knight Elite Barbarians
Minion Horde
Mega Knight Minion Horde Elite Barbarians
Lightning Mega Knight Elite Barbarians Electro Giant
Elite Barbarians Lightning Mega Knight Minion Horde Wizard
Wizard Minion Horde Electro Giant Mega Knight
Elite Barbarians Electro Giant Minion Horde Lightning
Mega Knight Minion Horde Elite Barbarians Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde
Lightning Minion Horde
Lightning
Wizard Minion Horde Mega Knight
Wizard Electro Giant Minion Horde
Minion Horde Wizard
Wizard Lightning
Wizard Lightning
Lightning Minion Horde Elite Barbarians
Lightning Minion Horde Wizard
Lightning Wizard
Lightning Elite Barbarians
Lightning Minion Horde
Lightning Elite Barbarians
Lightning Minion Horde Wizard
Lightning Minion Horde Wizard Mega Knight
Lightning
Minion Horde Lightning
Lightning Wizard Mega Knight
Lightning Wizard Electro Giant Mega Knight
Lightning Minion Horde Mega Knight
Lightning Wizard
Lightning
Lightning Minion Horde
Electro Giant Wizard Mega Knight
Minion Horde
Wizard Lightning
Lightning Wizard Mega Knight
Lightning
Elite Barbarians Lightning Minion Horde Wizard Electro Giant
Lightning Minion Horde Wizard Electro Giant
Lightning Minion Horde Elite Barbarians
Lightning Minion Horde Wizard Mega Knight
Lightning Minion Horde
Minion Horde Mega Knight
Wizard Lightning
Minion Horde Lightning
Lightning Wizard
Lightning Minion Horde Wizard Mega Knight
Wizard Lightning
Lightning Electro Giant
Minion Horde Elite Barbarians Mega Knight
Electro Giant Minion Horde Elite Barbarians Lightning
Lightning
Lightning Electro Giant Mega Knight

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