My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Hunter Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie Hunter Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Hunter
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Hunter Electro Wizard
Fireball
Firecracker Hunter Electro Wizard
Poison
Firecracker Hunter Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Hunter Electro Wizard
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Tornado Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Mini P.E.K.K.A Valkyrie Hunter Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Mini P.E.K.K.A

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Mega Knight
Firecracker
Mini P.E.K.K.A Valkyrie Tornado Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Valkyrie Tornado Hunter Electro Wizard Mega Knight
Valkyrie
Firecracker Mini P.E.K.K.A Tornado Hunter Electro Wizard
Tornado
Firecracker Mini P.E.K.K.A Valkyrie Hunter Mega Knight
Hunter
Mini P.E.K.K.A Valkyrie Tornado Mega Knight
Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Tornado Hunter Electro Wizard

Defense Synergies 3 20

Arrows
Mega Knight Mini P.E.K.K.A Valkyrie Tornado
Firecracker
Valkyrie Mini P.E.K.K.A Tornado Hunter Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Arrows Firecracker Valkyrie Tornado Hunter
Valkyrie
Firecracker Arrows Mini P.E.K.K.A Tornado Hunter Electro Wizard
Tornado
Arrows Firecracker Mini P.E.K.K.A Valkyrie Hunter Electro Wizard Mega Knight
Hunter
Firecracker Mini P.E.K.K.A Valkyrie Tornado Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Firecracker Valkyrie Tornado Hunter Mega Knight
Mega Knight
Arrows Firecracker Tornado Hunter Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Mini P.E.K.K.A Hunter Firecracker Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado Hunter Mega Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Hunter Firecracker Valkyrie Electro Wizard Mega Knight
Arrows Firecracker Mini P.E.K.K.A Valkyrie Tornado Mega Knight
Arrows Tornado Firecracker Valkyrie Hunter Electro Wizard Mega Knight
Tornado Hunter Electro Wizard Arrows Firecracker
Arrows Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Hunter Tornado
Tornado Firecracker Mini P.E.K.K.A Valkyrie Hunter Electro Wizard Mega Knight
Valkyrie Electro Wizard Arrows Firecracker Tornado Hunter Mega Knight
Arrows Hunter Firecracker Tornado Electro Wizard
Mini P.E.K.K.A Hunter Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Arrows Firecracker Mini P.E.K.K.A Tornado Hunter Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard Mega Knight
Tornado Mini P.E.K.K.A Hunter Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Valkyrie Tornado Hunter Electro Wizard
Arrows Valkyrie Mega Knight Firecracker Tornado Hunter Electro Wizard
Arrows Valkyrie Tornado Hunter Firecracker Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado Hunter Electro Wizard
Valkyrie Mega Knight Arrows Firecracker Mini P.E.K.K.A Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Electro Wizard
Electro Wizard Arrows Firecracker Mini P.E.K.K.A Valkyrie Hunter Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Hunter Electro Wizard
Mini P.E.K.K.A Valkyrie Hunter Mega Knight Tornado Electro Wizard
Mini P.E.K.K.A Valkyrie Hunter Mega Knight
Arrows Firecracker Tornado Hunter Electro Wizard
Mini P.E.K.K.A Valkyrie Hunter Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Hunter
Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Tornado
Mega Knight Mini P.E.K.K.A Valkyrie Hunter
Mega Knight Arrows Valkyrie Tornado Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Hunter
Firecracker Valkyrie Mega Knight
Electro Wizard Firecracker Mini P.E.K.K.A Valkyrie Tornado Hunter
Arrows Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Hunter Electro Wizard
Arrows Electro Wizard
Mini P.E.K.K.A Tornado Mega Knight
Mini P.E.K.K.A Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Tornado Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Tornado Hunter
Arrows Firecracker Tornado
Arrows Firecracker Tornado Hunter
Arrows Firecracker Tornado
Mini P.E.K.K.A Tornado Electro Wizard
Firecracker Arrows Valkyrie Tornado Electro Wizard
Arrows Firecracker Tornado
Firecracker Hunter
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker Mega Knight
Arrows Tornado
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Hunter Electro Wizard Mega Knight
Arrows Firecracker Valkyrie Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Valkyrie Hunter Mega Knight
Arrows Firecracker Tornado Hunter Electro Wizard
Arrows Tornado Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Tornado Hunter Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
Arrows Hunter Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard
Arrows Firecracker Tornado Hunter Electro Wizard
Arrows
Firecracker Mini P.E.K.K.A Valkyrie Hunter Electro Wizard Mega Knight
Arrows Firecracker
Arrows Tornado
Firecracker Mega Knight
Firecracker Tornado Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado Electro Wizard Mega Knight
Firecracker Mega Knight

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