My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Bandit Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Goblin Drill Fisherman
Giant Snowball
Fire Spirit Goblin Drill Fisherman
Zap
Fire Spirit Goblin Drill Fisherman
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Goblin Drill Magic Archer
The Log
Fire Spirit Elite Barbarians Goblin Drill Fisherman
Earthquake
Goblin Drill
Arrows
Fire Spirit Goblin Drill
Royal Delivery
Fire Spirit Elite Barbarians Wizard Goblin Drill Fisherman Magic Archer
Fireball
Elite Barbarians Wizard Goblin Drill Fisherman Magic Archer
Poison
Wizard Goblin Drill Fisherman Magic Archer
Lightning
Elite Barbarians Wizard Fisherman Magic Archer
Rocket
Elite Barbarians Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Fisherman Poison Goblin Drill Magic Archer Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Fisherman Poison Goblin Drill

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Elite Barbarians Giant Fisherman
Elite Barbarians
Fire Spirit Wizard
Giant
Poison Fire Spirit Wizard Fisherman Magic Archer
Wizard
Elite Barbarians Giant
Poison
Giant Goblin Drill
Goblin Drill
Fire Spirit Poison
Fisherman
Fire Spirit Giant
Magic Archer
Giant

Defense Synergies 0 4

Fire Spirit
Goblin Drill
Elite Barbarians
Wizard
Giant
Wizard
Elite Barbarians
Poison
Goblin Drill
Fire Spirit Magic Archer
Fisherman
Magic Archer
Magic Archer
Goblin Drill Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Elite Barbarians Goblin Drill Fisherman
Fisherman Fire Spirit Elite Barbarians Goblin Drill
Elite Barbarians Goblin Drill Fisherman
Elite Barbarians Poison
Fire Spirit Magic Archer
Fire Spirit Wizard Poison Magic Archer
Poison Magic Archer
Elite Barbarians Goblin Drill Fisherman
Elite Barbarians Fire Spirit Fisherman
Poison Wizard Goblin Drill Fisherman Magic Archer
Wizard Poison Magic Archer
Goblin Drill Fire Spirit Elite Barbarians Wizard
Fire Spirit Wizard Poison Goblin Drill Magic Archer
Elite Barbarians Goblin Drill
Elite Barbarians Goblin Drill Fisherman
Wizard Elite Barbarians Poison Goblin Drill Fisherman
Fire Spirit Elite Barbarians Wizard Goblin Drill Fisherman Magic Archer
Wizard Poison Goblin Drill Fire Spirit Fisherman Magic Archer
Elite Barbarians Goblin Drill Fisherman
Wizard Fire Spirit Elite Barbarians Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fisherman
Poison Elite Barbarians Wizard Fisherman Magic Archer
Elite Barbarians Fisherman
Elite Barbarians Fisherman
Elite Barbarians Goblin Drill Fisherman
Fire Spirit Wizard Poison Magic Archer
Elite Barbarians
Elite Barbarians Fisherman
Elite Barbarians Poison Magic Archer
Goblin Drill
Elite Barbarians
Elite Barbarians Poison
Elite Barbarians Wizard
Wizard Magic Archer
Elite Barbarians Poison Goblin Drill Fisherman Magic Archer
Poison Elite Barbarians Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Goblin Drill
Poison Fisherman Magic Archer
Poison Goblin Drill Magic Archer
Poison
Wizard Poison Fire Spirit Magic Archer
Wizard Poison Fire Spirit Magic Archer
Fire Spirit Wizard Poison Magic Archer
Poison Fire Spirit Wizard Magic Archer
Poison Wizard Fisherman
Fire Spirit Elite Barbarians Poison Fisherman
Poison Wizard Fisherman Magic Archer
Poison Fire Spirit Wizard Magic Archer
Poison Fire Spirit Elite Barbarians Fisherman Magic Archer
Poison Fisherman Magic Archer
Elite Barbarians Poison Fisherman Magic Archer
Wizard Poison Goblin Drill Magic Archer
Magic Archer Wizard Poison
Poison
Fisherman
Fire Spirit Wizard Poison Fisherman Magic Archer
Fire Spirit Wizard Poison Magic Archer
Poison Magic Archer
Wizard Poison
Fisherman
Poison Goblin Drill
Poison Fire Spirit Wizard Magic Archer
Fisherman
Poison Wizard Fisherman Magic Archer
Wizard Poison Fisherman Magic Archer
Poison Fisherman Magic Archer
Elite Barbarians Poison Fire Spirit Wizard Magic Archer
Wizard Poison
Elite Barbarians
Poison Wizard Magic Archer
Poison Magic Archer
Wizard Poison Magic Archer
Fire Spirit Magic Archer
Poison Fire Spirit Wizard Magic Archer
Poison Wizard Magic Archer
Wizard Poison Magic Archer
Poison
Elite Barbarians
Elite Barbarians Poison Magic Archer
Poison Magic Archer
Poison Magic Archer

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