My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Cage Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Goblin Drill Graveyard
Giant Snowball
Goblin Gang Mega Minion Wall Breakers Goblin Drill Graveyard
Zap
Goblin Gang Wall Breakers Goblin Drill Graveyard
Barbarian Barrel
Goblin Gang Goblin Cage Wall Breakers Goblin Drill Ice Wizard Graveyard
The Log
Goblin Gang Goblin Cage Wall Breakers Goblin Drill Graveyard
Earthquake
Goblin Gang Goblin Cage Goblin Drill Graveyard
Arrows
Goblin Gang Wall Breakers Goblin Drill Graveyard
Royal Delivery
Goblin Gang Mega Minion Goblin Cage Wall Breakers Goblin Drill Ice Wizard Graveyard
Fireball
Goblin Gang Mega Minion Goblin Cage Wall Breakers Goblin Drill Ice Wizard
Poison
Goblin Gang Mega Minion Goblin Cage Goblin Drill Ice Wizard Graveyard
Lightning
Mega Minion Goblin Cage Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Goblin Drill Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Mega Minion Earthquake Ice Wizard Goblin Cage Goblin Drill Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Goblin Gang Mega Minion Earthquake

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Cage Goblin Drill
Mega Minion
Graveyard
Earthquake
Wall Breakers Graveyard
Goblin Cage
Goblin Gang Wall Breakers Graveyard
Wall Breakers
Goblin Drill Earthquake Goblin Cage
Goblin Drill
Wall Breakers Goblin Gang
Ice Wizard
Graveyard
Graveyard
Mega Minion Earthquake Goblin Cage Ice Wizard

Defense Synergies 0 10

Goblin Gang
Goblin Cage Goblin Drill Ice Wizard
Mega Minion
Goblin Cage Goblin Drill Ice Wizard
Earthquake
Goblin Cage Ice Wizard
Goblin Cage
Goblin Gang Mega Minion Earthquake Ice Wizard
Wall Breakers
Goblin Drill
Goblin Gang Mega Minion Ice Wizard
Ice Wizard
Goblin Gang Mega Minion Earthquake Goblin Cage Goblin Drill
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Goblin Cage
Goblin Gang Mega Minion Goblin Cage Goblin Drill Ice Wizard
Goblin Gang Goblin Cage Mega Minion Goblin Drill Ice Wizard
Goblin Cage Goblin Gang Mega Minion Goblin Drill Ice Wizard
Earthquake Goblin Cage
Goblin Gang Mega Minion Earthquake Ice Wizard
Mega Minion Goblin Gang Goblin Cage Ice Wizard
Earthquake Goblin Cage
Goblin Gang Goblin Cage Goblin Drill Ice Wizard
Goblin Gang Ice Wizard
Goblin Gang Ice Wizard Mega Minion Earthquake Goblin Drill
Mega Minion Goblin Gang Ice Wizard
Goblin Cage Goblin Drill Goblin Gang Earthquake Ice Wizard
Goblin Gang Mega Minion Earthquake Goblin Cage Goblin Drill
Goblin Gang Goblin Cage Goblin Drill
Goblin Gang Goblin Cage Goblin Drill
Goblin Gang Goblin Cage Goblin Drill
Goblin Cage Goblin Gang Mega Minion Goblin Drill Ice Wizard
Earthquake Goblin Cage Goblin Drill Mega Minion Ice Wizard
Goblin Cage Goblin Drill
Goblin Gang Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage
Goblin Gang Mega Minion
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage Goblin Drill
Goblin Gang Ice Wizard
Goblin Gang Mega Minion Goblin Cage Ice Wizard
Goblin Cage
Goblin Cage Mega Minion
Goblin Gang Mega Minion Goblin Cage Goblin Drill
Mega Minion Goblin Cage
Goblin Cage
Goblin Gang Goblin Cage
Goblin Cage
Goblin Gang Mega Minion Goblin Cage Goblin Drill
Mega Minion Earthquake Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Goblin Drill
Ice Wizard
Earthquake Goblin Drill
Earthquake
Earthquake
Mega Minion Ice Wizard
Earthquake
Earthquake Ice Wizard
Goblin Gang
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Goblin Drill
Earthquake
Earthquake
Mega Minion Earthquake
Earthquake
Earthquake
Earthquake Goblin Drill
Earthquake Ice Wizard
Mega Minion
Earthquake Ice Wizard
Ice Wizard
Mega Minion
Mega Minion
Earthquake
Earthquake
Earthquake Goblin Gang
Mega Minion Ice Wizard
Goblin Gang Mega Minion
Earthquake
Mega Minion
Goblin Gang

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