My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Miner
Giant Snowball
Bats Cannon Musketeer Wall Breakers Miner
Zap
Bats Cannon Wall Breakers
Barbarian Barrel
Cannon Musketeer Wall Breakers
The Log
Cannon Musketeer Wall Breakers
Earthquake
Cannon
Arrows
Bats Wall Breakers
Royal Delivery
Bats Musketeer Wall Breakers Miner
Fireball
Cannon Musketeer Wall Breakers
Poison
Bats Cannon Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Cannon Miner Fireball Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Cannon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Wall Breakers
Cannon
Fireball
Wall Breakers The Log Miner Mega Knight
Musketeer
The Log Miner Mega Knight
Wall Breakers
Miner Bats Fireball The Log Mega Knight
The Log
Fireball Musketeer Wall Breakers Miner Mega Knight
Miner
Bats Wall Breakers Fireball Musketeer The Log Mega Knight
Mega Knight
Bats Fireball Musketeer Wall Breakers The Log Miner

Defense Synergies 4 13

Bats
Cannon Musketeer The Log Mega Knight
Cannon
Musketeer The Log Bats Fireball
Fireball
The Log Cannon Musketeer Miner Mega Knight
Musketeer
Cannon The Log Bats Fireball Miner Mega Knight
Wall Breakers
The Log
Cannon Fireball Musketeer Bats Miner Mega Knight
Miner
Fireball Musketeer The Log Mega Knight
Mega Knight
Bats Fireball Musketeer The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer The Log
Bats Cannon Musketeer The Log Mega Knight
Cannon Mega Knight Bats Musketeer
Cannon Bats Musketeer Mega Knight
Fireball The Log Mega Knight
Fireball The Log Bats Cannon Musketeer Mega Knight
Bats Musketeer Cannon Fireball
Cannon Fireball Musketeer The Log Mega Knight
Cannon Musketeer
Cannon Musketeer Miner Mega Knight
Bats Cannon Fireball Musketeer The Log Mega Knight
Musketeer Bats Fireball
Cannon Mega Knight Bats Fireball Musketeer The Log
Fireball Mega Knight Bats Cannon The Log
Cannon Mega Knight
Cannon Fireball The Log Mega Knight
Mega Knight Bats Cannon Fireball Musketeer
Cannon Fireball Mega Knight Bats Musketeer The Log
The Log Bats Cannon Fireball Musketeer Mega Knight
Cannon Musketeer
Mega Knight Bats Cannon Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Musketeer The Log Miner Mega Knight
Mega Knight Bats Musketeer The Log
Mega Knight Bats Fireball Musketeer The Log
Cannon Musketeer Mega Knight
Fireball Bats Musketeer
Bats Fireball Musketeer
Mega Knight
Mega Knight Bats Fireball The Log
Cannon Musketeer
Mega Knight Bats Musketeer
Mega Knight Fireball The Log
Mega Knight Cannon Fireball
Cannon Fireball Musketeer Mega Knight
Bats Fireball Musketeer The Log
Bats Mega Knight Cannon Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Miner
Fireball The Log Miner
Fireball Musketeer The Log
Fireball The Log Mega Knight
Fireball Bats Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log Miner
Bats Fireball Musketeer
Miner Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Miner
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log Mega Knight
Fireball
Bats
Fireball Musketeer The Log Mega Knight
Fireball The Log Miner Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Mega Knight
Fireball The Log Miner Musketeer
Fireball Musketeer The Log Miner Mega Knight
Fireball Miner Musketeer The Log
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball
Fireball Musketeer The Log Miner Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Miner Musketeer Mega Knight
The Log Fireball Musketeer
Fireball
Musketeer Mega Knight
Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log Miner Mega Knight

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