My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel Little Prince
Zap
Goblin Barrel Little Prince
Barbarian Barrel
Elite Barbarians Goblin Barrel Executioner Electro Wizard Little Prince
The Log
Elite Barbarians Hog Rider Goblin Barrel Little Prince
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel Little Prince
Royal Delivery
Elite Barbarians Hog Rider Goblin Barrel Executioner Electro Wizard Little Prince
Fireball
Elite Barbarians Hog Rider Goblin Barrel Executioner Electro Wizard Little Prince
Poison
Executioner Electro Wizard Little Prince
Lightning
Elite Barbarians Executioner Electro Wizard Little Prince
Rocket
Elite Barbarians Hog Rider Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Little Prince Fireball Hog Rider Electro Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Barrel Little Prince Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Fireball Hog Rider
Fireball
Hog Rider Elite Barbarians Electro Wizard Little Prince
Hog Rider
Fireball Rage Elite Barbarians Goblin Barrel Executioner Electro Wizard Little Prince
Rage
Elite Barbarians Hog Rider Electro Wizard
Goblin Barrel
Hog Rider
Executioner
Hog Rider
Electro Wizard
Fireball Hog Rider Rage
Little Prince
Fireball Hog Rider

Defense Synergies 0 3

Elite Barbarians
Fireball
Electro Wizard Little Prince
Hog Rider
Rage
Goblin Barrel
Executioner
Electro Wizard
Fireball Little Prince
Little Prince
Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner Electro Wizard
Elite Barbarians Executioner Electro Wizard
Elite Barbarians Executioner Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Fireball
Fireball Executioner Electro Wizard
Electro Wizard Fireball Executioner Little Prince
Fireball Electro Wizard
Elite Barbarians
Elite Barbarians Electro Wizard Little Prince
Executioner Electro Wizard Fireball
Executioner Fireball Electro Wizard
Elite Barbarians Fireball Electro Wizard
Fireball Executioner Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball Executioner Electro Wizard
Fireball Elite Barbarians Executioner Electro Wizard Little Prince
Executioner Fireball Electro Wizard Little Prince
Elite Barbarians Electro Wizard
Elite Barbarians Fireball Executioner Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Elite Barbarians Executioner
Elite Barbarians Electro Wizard
Elite Barbarians Fireball Electro Wizard
Elite Barbarians Executioner
Fireball Executioner Electro Wizard
Elite Barbarians Fireball Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Fireball
Elite Barbarians
Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball Executioner
Fireball Executioner
Elite Barbarians Electro Wizard Fireball Executioner Little Prince
Executioner Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Executioner
Fireball Executioner
Fireball
Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard
Fireball Executioner
Elite Barbarians Fireball Executioner
Fireball
Elite Barbarians Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball Executioner Electro Wizard
Fireball Little Prince
Fireball
Fireball
Fireball
Fireball Executioner Little Prince
Fireball Executioner Electro Wizard
Fireball
Fireball
Elite Barbarians Fireball Executioner Electro Wizard Little Prince
Electro Wizard Fireball
Elite Barbarians Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball
Fireball Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard
Fireball Executioner
Fireball
Elite Barbarians Executioner
Elite Barbarians Fireball Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Electro Wizard Little Prince

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