My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Phoenix
Giant Snowball
Guards
Zap
Guards
Barbarian Barrel
Guards Executioner
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Guards Executioner
Fireball
Executioner
Poison
Guards Executioner Phoenix
Lightning
Mini P.E.K.K.A Executioner Phoenix
Rocket
Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Guards Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Fireball Mini P.E.K.K.A Phoenix Executioner Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Tornado Fireball Mini P.E.K.K.A

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado
Mini P.E.K.K.A
Tornado Lightning
Rocket
Tornado
Guards
Tornado
Fireball Rocket Executioner Mini P.E.K.K.A
Executioner
Tornado
Lightning
Mini P.E.K.K.A
Phoenix

Defense Synergies 3 5

Fireball
Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Guards Tornado Executioner
Rocket
Tornado
Guards
Mini P.E.K.K.A Executioner
Tornado
Fireball Rocket Executioner Mini P.E.K.K.A
Executioner
Tornado Mini P.E.K.K.A Guards
Lightning
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Fireball Executioner
Mini P.E.K.K.A Executioner Phoenix
Mini P.E.K.K.A Rocket Tornado Executioner Lightning
Mini P.E.K.K.A Guards Phoenix
Lightning Fireball Mini P.E.K.K.A Rocket Tornado
Fireball Tornado Guards Executioner
Rocket Tornado Lightning Fireball Executioner Phoenix
Rocket Lightning Fireball Phoenix
Mini P.E.K.K.A Tornado Phoenix
Guards Tornado Mini P.E.K.K.A Phoenix
Guards Executioner Fireball Tornado
Executioner Fireball Tornado Phoenix
Mini P.E.K.K.A Fireball Rocket Guards Lightning
Fireball Rocket Executioner Mini P.E.K.K.A Guards Tornado
Mini P.E.K.K.A Phoenix
Rocket Tornado Fireball Mini P.E.K.K.A Lightning
Fireball Mini P.E.K.K.A Tornado Executioner
Fireball Guards Tornado Executioner
Tornado Executioner Fireball Guards
Mini P.E.K.K.A Tornado Phoenix
Fireball Mini P.E.K.K.A Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball
Fireball Mini P.E.K.K.A Rocket Executioner Lightning Phoenix
Guards Mini P.E.K.K.A Rocket Lightning
Mini P.E.K.K.A Rocket Guards Lightning Fireball Tornado Phoenix
Mini P.E.K.K.A Guards Executioner Phoenix
Fireball Rocket Executioner Tornado
Mini P.E.K.K.A Rocket Guards Fireball Lightning Phoenix
Mini P.E.K.K.A Phoenix
Rocket Lightning Fireball Mini P.E.K.K.A Tornado Phoenix
Guards Phoenix
Mini P.E.K.K.A Guards Phoenix
Rocket Lightning Fireball Guards Tornado Phoenix
Mini P.E.K.K.A Rocket Lightning Fireball Guards Executioner
Fireball Executioner
Guards Phoenix Fireball Mini P.E.K.K.A Rocket Tornado Executioner Lightning
Executioner Fireball Mini P.E.K.K.A Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Rocket Guards
Fireball Tornado Executioner
Rocket Lightning Fireball
Lightning Fireball Rocket Guards
Fireball Rocket Executioner
Fireball Executioner Rocket Tornado
Tornado Executioner
Fireball Tornado Executioner Lightning
Fireball Tornado Lightning
Rocket Lightning Fireball Mini P.E.K.K.A Guards Tornado
Rocket Lightning Fireball Tornado
Fireball Lightning Rocket Tornado Executioner
Rocket Lightning Fireball Executioner
Lightning Fireball Rocket
Lightning Fireball
Rocket Lightning Fireball Executioner
Lightning Fireball Rocket Executioner
Lightning Fireball Rocket Tornado
Mini P.E.K.K.A Rocket Lightning
Rocket Lightning Fireball Mini P.E.K.K.A Executioner
Rocket Lightning Fireball Tornado
Rocket Lightning Fireball
Rocket Lightning Fireball Tornado
Rocket Tornado Lightning
Rocket Lightning Fireball
Tornado Fireball Executioner
Fireball Tornado Executioner Lightning
Fireball Lightning Tornado
Fireball Rocket Lightning Tornado
Lightning Fireball Tornado Executioner
Rocket Lightning Fireball Guards
Lightning Fireball Mini P.E.K.K.A
Lightning Fireball Rocket
Rocket Lightning Fireball
Rocket Fireball Lightning
Lightning Fireball Rocket Guards
Fireball Rocket Lightning Tornado Executioner
Fireball
Fireball Lightning Mini P.E.K.K.A Rocket Executioner
Fireball Executioner Lightning
Rocket Lightning Fireball Tornado
Executioner
Fireball Rocket Guards Tornado Lightning
Fireball Rocket Tornado Executioner Lightning
Lightning Fireball Rocket Tornado Executioner

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