My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Phoenix Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Little Prince
Zap
Firecracker Sparky Little Prince
Barbarian Barrel
Knight Firecracker Elite Barbarians Sparky Little Prince
The Log
Firecracker Elite Barbarians Sparky Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Elite Barbarians P.E.K.K.A Sparky Little Prince
Fireball
Firecracker Elite Barbarians Sparky Little Prince
Poison
Firecracker Sparky Little Prince
Lightning
Knight Elite Barbarians Sparky Little Prince
Rocket
Elite Barbarians Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Little Prince Elite Barbarians Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Firecracker Little Prince

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Elite Barbarians Sparky Little Prince
Firecracker
Knight Elite Barbarians P.E.K.K.A Sparky Mega Knight
Elite Barbarians
Rage Knight Firecracker Sparky Mega Knight
Rage
Elite Barbarians Sparky
P.E.K.K.A
Firecracker
Sparky
Rage Knight Firecracker Elite Barbarians
Mega Knight
Firecracker Elite Barbarians
Little Prince
Knight

Defense Synergies 2 4

Knight
Firecracker Little Prince Sparky
Firecracker
Knight P.E.K.K.A Mega Knight
Elite Barbarians
Mega Knight
Rage
P.E.K.K.A
Firecracker
Sparky
Knight
Mega Knight
Firecracker Elite Barbarians
Little Prince
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Sparky
Elite Barbarians P.E.K.K.A Sparky Knight Firecracker Mega Knight
P.E.K.K.A Sparky Mega Knight Knight Elite Barbarians
Elite Barbarians P.E.K.K.A Sparky Knight Firecracker Mega Knight
Firecracker Elite Barbarians P.E.K.K.A Sparky Mega Knight
Firecracker Mega Knight
Firecracker Little Prince
P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Elite Barbarians
Knight Elite Barbarians Firecracker Sparky Mega Knight Little Prince
Knight Firecracker Mega Knight
Firecracker
P.E.K.K.A Sparky Mega Knight Knight Elite Barbarians
Sparky Mega Knight Firecracker P.E.K.K.A
Elite Barbarians P.E.K.K.A Sparky Knight Mega Knight
Elite Barbarians P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Knight Firecracker Elite Barbarians P.E.K.K.A
Mega Knight Knight Firecracker Elite Barbarians Little Prince
Knight Firecracker Mega Knight Little Prince
P.E.K.K.A Sparky Elite Barbarians
Mega Knight Knight Firecracker Elite Barbarians P.E.K.K.A Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Elite Barbarians P.E.K.K.A Sparky
Knight Firecracker Elite Barbarians Mega Knight
P.E.K.K.A Mega Knight Knight Elite Barbarians Sparky
P.E.K.K.A Mega Knight Knight Elite Barbarians Sparky
P.E.K.K.A Knight Elite Barbarians Sparky Mega Knight
Firecracker
P.E.K.K.A Sparky Knight Elite Barbarians
P.E.K.K.A Mega Knight Knight Elite Barbarians Sparky
P.E.K.K.A Mega Knight Knight Firecracker Elite Barbarians Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Knight Elite Barbarians Sparky
P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians P.E.K.K.A Mega Knight Knight Sparky
Firecracker Sparky Mega Knight
Elite Barbarians Sparky Knight Firecracker P.E.K.K.A Little Prince
Mega Knight Firecracker Elite Barbarians P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Sparky
Firecracker
Sparky
Knight Firecracker Sparky
Firecracker Sparky Mega Knight
Firecracker
Firecracker Sparky
Firecracker
Firecracker
Elite Barbarians Sparky
Firecracker Knight Sparky
Firecracker
Knight Firecracker Elite Barbarians Sparky
Firecracker
Firecracker Elite Barbarians Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Sparky
Sparky
Firecracker Sparky Mega Knight
Firecracker Mega Knight Little Prince
Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight Little Prince
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Elite Barbarians Firecracker Sparky Little Prince
Firecracker
Elite Barbarians Sparky
Sparky Mega Knight
Firecracker Sparky
P.E.K.K.A Sparky Mega Knight
Firecracker Sparky
Firecracker
Knight Firecracker Sparky Mega Knight
Firecracker
Sparky
Firecracker Elite Barbarians P.E.K.K.A Sparky Mega Knight
Firecracker Elite Barbarians Sparky
Firecracker
Firecracker Sparky Mega Knight Little Prince

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