My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Barbarians Musketeer Witch
Zap
Goblin Gang Firecracker Witch
Barbarian Barrel
Knight Goblin Gang Firecracker Barbarians Elixir Golem Musketeer Valkyrie Witch
The Log
Goblin Gang Firecracker Barbarians Elixir Golem Musketeer Witch
Earthquake
Goblin Gang Firecracker Barbarians Elixir Golem Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Knight Goblin Gang Firecracker Barbarians Elixir Golem Musketeer Valkyrie Witch
Fireball
Goblin Gang Firecracker Barbarians Elixir Golem Musketeer Witch
Poison
Goblin Gang Firecracker Barbarians Elixir Golem Musketeer Witch
Lightning
Knight Musketeer Valkyrie Witch
Rocket
Barbarians Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Elixir Golem Musketeer Valkyrie Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Elixir Golem

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Musketeer Witch
Goblin Gang
Knight Firecracker Elixir Golem Valkyrie
Firecracker
Knight Elixir Golem Goblin Gang Valkyrie
Barbarians
Elixir Golem
Firecracker Goblin Gang Musketeer Witch
Musketeer
Knight Valkyrie Elixir Golem
Valkyrie
Musketeer Goblin Gang Firecracker Witch
Witch
Knight Elixir Golem Valkyrie

Defense Synergies 6 6

Knight
Goblin Gang Firecracker Musketeer Witch
Goblin Gang
Knight Musketeer Firecracker Barbarians Valkyrie
Firecracker
Knight Valkyrie Goblin Gang Musketeer
Barbarians
Goblin Gang
Elixir Golem
Musketeer
Knight Goblin Gang Valkyrie Firecracker
Valkyrie
Firecracker Musketeer Goblin Gang Witch
Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Valkyrie
Barbarians Knight Goblin Gang Firecracker Musketeer Valkyrie Witch
Goblin Gang Barbarians Witch Knight Musketeer Valkyrie
Barbarians Witch Knight Goblin Gang Firecracker Musketeer Valkyrie
Firecracker Barbarians Valkyrie
Goblin Gang Firecracker Musketeer Valkyrie
Musketeer Goblin Gang Firecracker Witch
Barbarians Musketeer Valkyrie
Barbarians Witch Goblin Gang Musketeer
Knight Goblin Gang Firecracker Barbarians Musketeer Valkyrie
Goblin Gang Barbarians Valkyrie Witch Knight Firecracker Musketeer
Musketeer Goblin Gang Firecracker Witch
Barbarians Knight Goblin Gang Musketeer Valkyrie Witch
Valkyrie Goblin Gang Firecracker Barbarians Witch
Barbarians Knight Goblin Gang
Barbarians Goblin Gang
Barbarians Knight Goblin Gang Firecracker Musketeer Valkyrie Witch
Knight Goblin Gang Firecracker Barbarians Musketeer Valkyrie Witch
Valkyrie Witch Knight Firecracker Barbarians Musketeer
Barbarians Musketeer
Goblin Gang Valkyrie Knight Firecracker Barbarians Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Valkyrie Witch
Knight Goblin Gang Firecracker Musketeer Valkyrie
Goblin Gang Barbarians Knight Musketeer Valkyrie Witch
Goblin Gang Valkyrie Knight Barbarians Musketeer
Barbarians Knight Goblin Gang Musketeer Valkyrie Witch
Firecracker Goblin Gang Musketeer Witch
Goblin Gang Knight Barbarians Musketeer Valkyrie Witch
Knight Barbarians Valkyrie
Knight Firecracker Barbarians Valkyrie Witch
Witch Goblin Gang Barbarians Musketeer
Knight Barbarians Musketeer Valkyrie Witch
Barbarians Valkyrie
Barbarians Knight Goblin Gang Valkyrie Witch
Firecracker Barbarians Musketeer Valkyrie Witch
Goblin Gang Barbarians Witch Knight Firecracker Musketeer Valkyrie
Valkyrie Firecracker Barbarians Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer Valkyrie
Firecracker Musketeer
Knight Firecracker Barbarians Musketeer Valkyrie
Firecracker Valkyrie
Firecracker Musketeer Witch
Firecracker Musketeer Witch
Firecracker
Firecracker
Goblin Gang Musketeer
Firecracker Knight Musketeer Valkyrie
Firecracker Musketeer
Knight Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Witch
Firecracker Musketeer
Firecracker Musketeer
Firecracker Valkyrie Witch
Musketeer
Musketeer
Barbarians Musketeer
Firecracker Valkyrie Witch
Witch
Firecracker Musketeer Witch
Musketeer Witch
Firecracker Musketeer
Firecracker Musketeer Witch
Firecracker Musketeer Witch
Musketeer
Firecracker
Firecracker
Goblin Gang Barbarians Musketeer Witch
Firecracker Musketeer Witch
Knight Goblin Gang Firecracker Musketeer Valkyrie
Firecracker Musketeer
Firecracker Musketeer
Goblin Gang Firecracker Musketeer Witch
Firecracker Musketeer Witch
Firecracker Musketeer Witch

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