My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Ice Golem Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Cannon
Zap
Bats Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker Elixir Golem
The Log
Cannon Firecracker Elixir Golem
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Elixir Golem
Fireball
Cannon Firecracker Elixir Golem
Poison
Bats Cannon Firecracker Elixir Golem
Lightning
Knight Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem Elixir Golem Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Ice Golem Knight Cannon Firecracker Elixir Golem Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Ice Golem Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ice Golem Firecracker Elixir Golem
Knight
Bats Firecracker Poison
Cannon
Firecracker
Knight Elixir Golem Bats Ice Golem Mirror
Ice Golem
Bats Firecracker
Elixir Golem
Firecracker Poison Bats Mirror
Mirror
Firecracker Elixir Golem Poison
Poison
Elixir Golem Knight Mirror

Defense Synergies 6 9

Bats
Knight Cannon Firecracker Ice Golem
Knight
Bats Cannon Firecracker Poison
Cannon
Knight Ice Golem Mirror Bats Firecracker Poison
Firecracker
Knight Ice Golem Bats Cannon Mirror
Ice Golem
Cannon Firecracker Bats Poison
Elixir Golem
Mirror
Cannon Firecracker Poison
Poison
Knight Cannon Ice Golem Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Ice Golem
Bats Knight Cannon Firecracker
Cannon Bats Knight
Cannon Bats Knight Firecracker
Firecracker Poison
Bats Cannon Firecracker
Bats Cannon Firecracker Poison
Cannon Ice Golem Poison
Cannon
Knight Cannon Firecracker Ice Golem
Bats Poison Knight Cannon Firecracker Ice Golem
Bats Firecracker Poison
Cannon Bats Knight
Bats Cannon Firecracker Poison
Knight Cannon
Cannon
Bats Knight Cannon Firecracker Poison
Cannon Bats Knight Firecracker
Poison Bats Knight Cannon Firecracker Ice Golem
Cannon
Bats Knight Cannon Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem
Poison Knight Firecracker Ice Golem
Bats Knight Ice Golem
Bats Knight Ice Golem
Knight Cannon
Firecracker Poison Bats Ice Golem
Bats Knight Ice Golem
Knight
Bats Knight Firecracker Ice Golem Poison
Cannon
Bats Knight
Poison
Knight Cannon Ice Golem
Cannon Firecracker
Bats Knight Firecracker Ice Golem Poison
Bats Poison Cannon Firecracker Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Ice Golem
Firecracker Poison
Poison
Knight Firecracker Ice Golem Poison
Poison Firecracker
Firecracker Poison Bats Ice Golem
Firecracker Poison
Poison Firecracker Ice Golem
Poison Firecracker
Bats Poison
Firecracker Poison Knight
Poison Firecracker
Poison Knight Firecracker Ice Golem
Firecracker Poison
Firecracker Ice Golem Poison
Firecracker Poison
Firecracker Poison
Poison
Bats
Firecracker Poison
Firecracker Poison
Poison
Poison
Poison
Firecracker Ice Golem Poison
Firecracker Poison
Poison
Poison Firecracker
Poison Bats Firecracker Ice Golem
Bats Firecracker Poison
Poison
Firecracker Poison
Firecracker Poison
Bats
Poison Firecracker
Poison Knight Firecracker
Firecracker Ice Golem Poison
Poison
Firecracker
Bats Firecracker Poison
Firecracker Bats Poison
Poison Firecracker

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