My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Balloon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Balloon
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang Tesla
The Log
Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Balloon Bowler
Fireball
Goblin Gang Tesla Balloon Bowler
Poison
Bats Goblin Gang Balloon
Lightning
Knight Tesla Balloon Bowler
Rocket
Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Knight Goblin Gang Tesla Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Knight

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Barbarian Barrel Bowler
Arrows
Balloon Knight Bowler
Knight
Bats Goblin Gang Balloon Arrows Barbarian Barrel
Goblin Gang
Knight Balloon Bowler
Tesla
Barbarian Barrel
Balloon Bats Knight Bowler
Balloon
Bats Arrows Knight Barbarian Barrel Goblin Gang
Bowler
Bats Arrows Goblin Gang Barbarian Barrel

Defense Synergies 4 13

Bats
Knight Tesla Barbarian Barrel Bowler
Arrows
Knight Tesla Barbarian Barrel Bowler
Knight
Bats Goblin Gang Tesla Arrows Barbarian Barrel Bowler
Goblin Gang
Knight Tesla Barbarian Barrel
Tesla
Knight Goblin Gang Bats Arrows Barbarian Barrel Bowler
Barbarian Barrel
Bats Arrows Knight Goblin Gang Tesla Bowler
Balloon
Bowler
Bats Arrows Knight Tesla Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Tesla Barbarian Barrel
Bats Knight Goblin Gang Tesla
Goblin Gang Tesla Bowler Bats Knight
Tesla Bats Knight Goblin Gang Bowler
Arrows Barbarian Barrel Bowler
Arrows Goblin Gang Barbarian Barrel Bowler Bats Tesla
Bats Tesla Arrows Goblin Gang
Bowler Arrows Tesla Barbarian Barrel
Tesla Goblin Gang
Knight Goblin Gang Tesla Barbarian Barrel Bowler
Bats Goblin Gang Arrows Knight Tesla Barbarian Barrel Bowler
Arrows Tesla Bats Goblin Gang
Tesla Bowler Bats Knight Goblin Gang
Bowler Bats Arrows Goblin Gang Tesla Barbarian Barrel
Knight Goblin Gang Tesla
Goblin Gang Tesla Bowler
Tesla Bats Arrows Knight Goblin Gang Bowler
Arrows Tesla Bats Knight Goblin Gang Barbarian Barrel Bowler
Arrows Barbarian Barrel Bats Knight Tesla Bowler
Tesla
Goblin Gang Bowler Bats Arrows Knight Tesla Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Barbarian Barrel Bowler
Arrows Knight Goblin Gang Tesla Barbarian Barrel Bowler
Goblin Gang Bats Knight Bowler
Goblin Gang Bowler Bats Knight Tesla Barbarian Barrel
Knight Goblin Gang Tesla Bowler
Arrows Bats Goblin Gang Tesla
Goblin Gang Bats Knight Tesla Bowler
Knight Tesla
Bats Knight Barbarian Barrel
Goblin Gang Tesla
Bats Knight Tesla Bowler
Arrows Bowler
Bowler Knight Goblin Gang Tesla
Tesla Bowler
Goblin Gang Tesla Bats Knight Barbarian Barrel Bowler
Bats Arrows Bowler Tesla Barbarian Barrel
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel Bowler
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel Bowler
Arrows Bats
Arrows Bowler
Arrows Barbarian Barrel Bowler
Arrows
Bats Goblin Gang Bowler
Arrows Knight Barbarian Barrel Bowler
Arrows
Knight Barbarian Barrel Bowler
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Bowler
Arrows Barbarian Barrel Bowler
Arrows Barbarian Barrel
Bats
Arrows Barbarian Barrel Bowler
Arrows Barbarian Barrel Bowler
Bowler
Arrows
Bowler
Arrows Barbarian Barrel
Arrows Barbarian Barrel Bowler
Arrows Barbarian Barrel Bowler
Arrows Bowler
Arrows Barbarian Barrel
Bats Arrows
Bats
Bowler
Arrows
Arrows
Arrows Bowler
Bats Goblin Gang Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Knight Goblin Gang Bowler
Arrows Bowler
Arrows
Bats Goblin Gang Bowler
Bats
Barbarian Barrel Bowler

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