My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Tesla Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Electro Wizard
Fireball
Tesla Hog Rider Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Tesla Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tesla Hog Rider Electro Wizard Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Tesla Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Tesla
Hog Rider
Arrows Rage Wizard Electro Wizard Mega Knight Golden Knight
Wizard
Hog Rider Rage Mega Knight
Rage
Hog Rider Wizard Electro Wizard Golden Knight
Electro Wizard
Hog Rider Rage Mega Knight
Mega Knight
Arrows Hog Rider Wizard Electro Wizard
Golden Knight
Hog Rider Rage

Defense Synergies 1 8

Arrows
Mega Knight Tesla Golden Knight
Tesla
Arrows Wizard Electro Wizard
Hog Rider
Wizard
Tesla Electro Wizard Mega Knight Golden Knight
Rage
Electro Wizard
Tesla Wizard Mega Knight
Mega Knight
Arrows Wizard Electro Wizard
Golden Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Electro Wizard Golden Knight
Tesla Electro Wizard Mega Knight
Tesla Mega Knight Electro Wizard
Tesla Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Arrows Wizard
Arrows Tesla Electro Wizard Mega Knight Golden Knight
Tesla
Tesla Electro Wizard Mega Knight
Electro Wizard Arrows Tesla Wizard Mega Knight
Arrows Tesla Wizard Electro Wizard
Tesla Mega Knight Wizard Electro Wizard
Wizard Mega Knight Arrows Tesla Electro Wizard Golden Knight
Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Mega Knight
Tesla Wizard Mega Knight Arrows Electro Wizard
Arrows Tesla Mega Knight Wizard Electro Wizard Golden Knight
Arrows Wizard Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Wizard Mega Knight Arrows Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Tesla Wizard Mega Knight
Mega Knight Electro Wizard Golden Knight
Mega Knight Tesla Electro Wizard
Tesla Mega Knight
Arrows Wizard Tesla Electro Wizard
Tesla Electro Wizard
Mega Knight Tesla
Electro Wizard Mega Knight
Tesla
Mega Knight Tesla Golden Knight
Mega Knight Arrows Electro Wizard
Mega Knight Tesla Wizard Golden Knight
Wizard Tesla Mega Knight
Tesla Electro Wizard Golden Knight
Arrows Mega Knight Tesla Wizard Electro Wizard Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Electro Wizard Golden Knight
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard Golden Knight
Electro Wizard
Arrows Wizard Electro Wizard Golden Knight
Arrows Wizard
Golden Knight
Arrows
Arrows
Arrows Wizard Golden Knight
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Electro Wizard Mega Knight
Arrows Wizard Mega Knight Golden Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Electro Wizard Golden Knight
Arrows Wizard Mega Knight Golden Knight
Arrows Golden Knight
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Wizard
Electro Wizard
Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Electro Wizard Golden Knight
Electro Wizard
Electro Wizard Mega Knight Golden Knight

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