My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Void Phoenix Golden Knight Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Hunter Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Guards
Giant Snowball
Spear Goblins Hog Rider Guards Witch
Zap
Spear Goblins Guards Witch
Barbarian Barrel
Spear Goblins Knight Guards Hunter Witch Royal Ghost
The Log
Spear Goblins Hog Rider Guards Hunter Witch
Earthquake
Spear Goblins Hog Rider Guards Witch
Arrows
Spear Goblins Guards Witch
Royal Delivery
Spear Goblins Knight Hog Rider Guards Hunter Witch Royal Ghost
Fireball
Hog Rider Hunter Witch
Poison
Spear Goblins Guards Hunter Witch
Lightning
Knight Hunter Witch
Rocket
Hog Rider Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Guards Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Guards Royal Ghost Hog Rider Hunter Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Knight Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Royal Ghost
Knight
Spear Goblins Hog Rider Hunter Witch The Log
Hog Rider
Spear Goblins Knight The Log Guards Hunter Witch
Guards
Hog Rider The Log
Hunter
Knight Hog Rider
Witch
Knight Hog Rider Royal Ghost
The Log
Hog Rider Knight Guards
Royal Ghost
Spear Goblins Witch

Defense Synergies 3 11

Spear Goblins
Knight Guards The Log Royal Ghost
Knight
Spear Goblins Hunter Witch The Log
Hog Rider
Guards
Hunter Spear Goblins Witch The Log
Hunter
Knight Guards The Log
Witch
Knight Guards The Log Royal Ghost
The Log
Spear Goblins Knight Guards Hunter Witch Royal Ghost
Royal Ghost
Spear Goblins Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight The Log
Hunter Knight Witch The Log
Hunter Witch Knight
Hunter Witch Knight Guards
The Log
The Log Spear Goblins Guards Hunter Royal Ghost
Hunter Spear Goblins Witch
The Log
Hunter Witch
Knight Guards Spear Goblins Hunter Royal Ghost
Guards Witch Spear Goblins Knight Hunter The Log Royal Ghost
Hunter Spear Goblins Witch
Hunter Knight Guards Witch The Log
Guards Hunter Witch The Log Royal Ghost
Knight Hunter
Hunter The Log
Knight Hunter Witch
Spear Goblins Knight Guards Hunter Witch The Log Royal Ghost
Hunter Witch The Log Spear Goblins Knight Guards Royal Ghost
Hunter
Royal Ghost Spear Goblins Knight Guards Hunter Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Spear Goblins Witch Royal Ghost
Knight Hunter The Log Royal Ghost
Guards Spear Goblins Knight Hunter Witch The Log
Guards Hunter Knight The Log
Knight Guards Hunter Witch
Hunter Witch
Guards Spear Goblins Knight Hunter Witch
Knight Hunter
Spear Goblins Knight Witch The Log
Witch Guards
Knight Guards Hunter Witch
Guards The Log
Knight Guards Hunter Witch
Witch
Guards Witch Spear Goblins Knight Hunter The Log
Hunter Witch The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards The Log Royal Ghost
The Log Royal Ghost
The Log
Knight Guards The Log
The Log
Spear Goblins Hunter Witch
Witch The Log
The Log Hunter
The Log
Guards
Knight The Log
Knight Hunter The Log
The Log
Spear Goblins Hunter Witch The Log
The Log
Hunter The Log
Witch The Log
The Log
The Log
The Log
The Log Hunter Witch
Witch
The Log Hunter Witch Royal Ghost
Witch The Log
The Log
Hunter Witch
Guards Witch
Hunter The Log
The Log
Spear Goblins Guards Witch
Hunter Witch
The Log
Knight Hunter
The Log
Guards Witch The Log
Witch
Witch The Log Royal Ghost

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