My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Bandit Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Guards
Giant Snowball
Fire Spirit Spear Goblins Hog Rider Guards
Zap
Fire Spirit Spear Goblins Guards
Barbarian Barrel
Fire Spirit Spear Goblins Rascals Bomb Tower Wizard Guards
The Log
Fire Spirit Spear Goblins Rascals Hog Rider Guards
Earthquake
Spear Goblins Bomb Tower Hog Rider Guards
Arrows
Fire Spirit Spear Goblins Rascals Guards
Royal Delivery
Fire Spirit Spear Goblins Rascals Hog Rider Wizard Guards
Fireball
Rascals Bomb Tower Hog Rider Wizard
Poison
Spear Goblins Rascals Bomb Tower Wizard Guards
Lightning
Bomb Tower Wizard
Rocket
Rascals Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Guards Fireball Bomb Tower Hog Rider Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Spear Goblins Guards Fireball

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Spear Goblins
Hog Rider Rascals
Rascals
Spear Goblins Hog Rider
Fireball
Hog Rider
Bomb Tower
Hog Rider
Fire Spirit Spear Goblins Fireball Rascals Wizard Guards
Wizard
Hog Rider
Guards
Hog Rider

Defense Synergies 0 6

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Rascals Bomb Tower Guards
Rascals
Spear Goblins
Fireball
Bomb Tower
Bomb Tower
Spear Goblins Fireball
Hog Rider
Wizard
Guards
Guards
Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard
Bomb Tower Rascals
Bomb Tower Fire Spirit Rascals
Bomb Tower Rascals Guards
Fireball Bomb Tower
Fireball Fire Spirit Spear Goblins Rascals Bomb Tower Guards
Fire Spirit Spear Goblins Rascals Fireball Bomb Tower Wizard
Rascals Fireball Bomb Tower
Rascals Bomb Tower
Guards Fire Spirit Spear Goblins Rascals
Guards Spear Goblins Rascals Fireball Bomb Tower Wizard
Spear Goblins Rascals Fireball Wizard
Bomb Tower Fire Spirit Rascals Fireball Wizard Guards
Fire Spirit Fireball Bomb Tower Wizard Rascals Guards
Rascals Bomb Tower
Bomb Tower Rascals Fireball
Bomb Tower Wizard Rascals Fireball
Fire Spirit Fireball Bomb Tower Spear Goblins Rascals Wizard Guards
Bomb Tower Wizard Fire Spirit Spear Goblins Rascals Fireball Guards
Bomb Tower
Rascals Wizard Fire Spirit Spear Goblins Fireball Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Spear Goblins Fireball
Fireball Bomb Tower Wizard
Guards Spear Goblins Rascals Bomb Tower
Guards Rascals Fireball
Rascals Guards
Fire Spirit Fireball Wizard Rascals Bomb Tower
Rascals Guards Spear Goblins Fireball Bomb Tower
Rascals Bomb Tower
Spear Goblins Fireball Bomb Tower
Guards
Rascals Bomb Tower Guards
Fireball Guards
Rascals Fireball Bomb Tower Wizard Guards
Wizard Rascals Fireball Bomb Tower
Rascals Guards Spear Goblins Fireball Bomb Tower
Rascals Fireball Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Guards
Fireball
Fireball
Rascals Fireball Guards
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Spear Goblins
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Fireball Guards
Fireball Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Fireball
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Fireball Wizard Guards
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Spear Goblins Fireball Guards
Fireball Fire Spirit Wizard
Fireball
Fireball Rascals Wizard
Fireball Wizard
Fireball
Rascals Fireball Guards
Fireball
Fireball

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