My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Barrel Guards Prince Giant Skeleton
Giant Snowball
Skeletons Minions Dart Goblin Goblin Barrel Guards
Zap
Skeletons Minions Dart Goblin Goblin Barrel Guards Prince
Barbarian Barrel
Skeletons Dart Goblin Goblin Barrel Guards Giant Skeleton
The Log
Skeletons Dart Goblin Goblin Barrel Guards Prince Giant Skeleton
Earthquake
Skeletons Goblin Barrel Guards
Arrows
Skeletons Minions Dart Goblin Goblin Barrel Guards
Royal Delivery
Skeletons Minions Dart Goblin Goblin Barrel Guards Prince Giant Skeleton
Fireball
Minions Dart Goblin Goblin Barrel
Poison
Minions Dart Goblin Guards
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Dart Goblin Goblin Barrel Guards Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Dart Goblin

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Barrel Prince Giant Skeleton
Minions
Prince Giant Skeleton
Dart Goblin
Goblin Barrel Prince Giant Skeleton
Goblin Barrel
Dart Goblin Prince Arrows Guards Giant Skeleton
Guards
Goblin Barrel
Prince
Goblin Barrel Arrows Minions Dart Goblin
Giant Skeleton
Arrows Minions Dart Goblin Goblin Barrel

Defense Synergies 1 13

Skeletons
Dart Goblin Minions Prince Giant Skeleton
Arrows
Prince Giant Skeleton
Minions
Skeletons Dart Goblin Prince Giant Skeleton
Dart Goblin
Skeletons Minions Guards Prince Giant Skeleton
Goblin Barrel
Guards
Dart Goblin Prince Giant Skeleton
Prince
Skeletons Arrows Minions Dart Goblin Guards
Giant Skeleton
Skeletons Arrows Minions Dart Goblin Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin
Skeletons Minions Dart Goblin Prince
Prince Skeletons Minions Dart Goblin Giant Skeleton
Prince Skeletons Minions Dart Goblin Guards
Arrows Prince Giant Skeleton
Arrows Skeletons Minions Dart Goblin Guards
Minions Dart Goblin Arrows
Arrows Dart Goblin Giant Skeleton
Skeletons Minions Prince
Guards Skeletons Dart Goblin Prince Giant Skeleton
Minions Dart Goblin Guards Skeletons Arrows Giant Skeleton
Arrows Minions Dart Goblin
Prince Skeletons Minions Guards Giant Skeleton
Arrows Minions Dart Goblin Guards Prince
Prince
Prince
Skeletons Arrows Minions Prince
Arrows Minions Dart Goblin Guards Prince
Arrows Minions Dart Goblin Guards Giant Skeleton
Dart Goblin Prince
Arrows Minions Dart Goblin Guards Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Prince Giant Skeleton
Arrows Prince
Guards Giant Skeleton Skeletons Minions Prince
Guards Prince Giant Skeleton
Giant Skeleton Skeletons Guards Prince
Arrows Skeletons Minions Dart Goblin
Guards Prince Skeletons Minions Dart Goblin Giant Skeleton
Giant Skeleton Prince
Giant Skeleton Skeletons Minions Prince
Skeletons Dart Goblin Guards
Minions Dart Goblin Guards Prince Giant Skeleton
Arrows Guards Prince Giant Skeleton
Prince Giant Skeleton Skeletons Guards
Dart Goblin
Guards Skeletons Minions Dart Goblin Prince Giant Skeleton
Arrows Minions Dart Goblin Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards Giant Skeleton
Arrows Dart Goblin
Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin Guards Prince Giant Skeleton
Arrows
Arrows Minions Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Minions Guards Prince
Arrows Dart Goblin Prince
Arrows Dart Goblin
Dart Goblin
Arrows Minions Dart Goblin
Arrows Dart Goblin Prince
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Minions
Arrows Dart Goblin Prince
Arrows Dart Goblin
Minions Prince Giant Skeleton
Arrows
Prince
Arrows
Arrows
Arrows Dart Goblin
Arrows Prince
Arrows Dart Goblin
Arrows Dart Goblin
Minions Dart Goblin Guards
Arrows Dart Goblin
Arrows
Prince Giant Skeleton
Arrows
Minions Dart Goblin Guards Prince
Arrows Dart Goblin
Arrows
Dart Goblin Prince
Arrows Dart Goblin
Arrows Giant Skeleton
Dart Goblin Prince
Minions Dart Goblin Guards Giant Skeleton
Dart Goblin
Dart Goblin Prince Giant Skeleton

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