My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs Witch
Zap
Firecracker Royal Hogs Witch
Barbarian Barrel
Firecracker Royal Hogs Witch
The Log
Firecracker Mini P.E.K.K.A Royal Hogs Witch
Earthquake
Firecracker Royal Hogs Witch
Arrows
Firecracker Royal Hogs Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Royal Hogs Witch
Fireball
Firecracker Royal Hogs Witch
Poison
Firecracker Royal Hogs Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Mini P.E.K.K.A Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mini P.E.K.K.A Royal Hogs Witch The Log Mega Knight
Arrows
Zap Royal Hogs Mini P.E.K.K.A Mega Knight
Firecracker
Zap Mini P.E.K.K.A Royal Hogs Mega Knight
Mini P.E.K.K.A
Zap Arrows Firecracker Royal Hogs The Log Mega Knight
Royal Hogs
Arrows Zap Firecracker Mini P.E.K.K.A The Log Mega Knight
Witch
Zap Mega Knight
The Log
Zap Mini P.E.K.K.A Royal Hogs Mega Knight
Mega Knight
Zap Arrows Firecracker Mini P.E.K.K.A Royal Hogs Witch The Log

Defense Synergies 5 11

Zap
Mini P.E.K.K.A Mega Knight Arrows Firecracker Witch The Log
Arrows
Mega Knight Zap Mini P.E.K.K.A
Firecracker
The Log Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap The Log Arrows Firecracker Witch
Royal Hogs
Witch
Zap Mini P.E.K.K.A The Log Mega Knight
The Log
Firecracker Mini P.E.K.K.A Zap Witch Mega Knight
Mega Knight
Zap Arrows Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Mini P.E.K.K.A Zap Firecracker Witch The Log Mega Knight
Mini P.E.K.K.A Witch Mega Knight
Mini P.E.K.K.A Witch Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Zap Firecracker Mega Knight
Zap Arrows Firecracker Witch
Zap Arrows The Log Mega Knight
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Mega Knight
Witch Zap Arrows Firecracker The Log Mega Knight
Arrows Zap Firecracker Witch
Mini P.E.K.K.A Mega Knight Zap Witch The Log
Mega Knight Zap Arrows Firecracker Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch
Arrows Mega Knight Zap Firecracker Witch The Log
Zap Arrows Witch The Log Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Witch
Zap Arrows Firecracker Mini P.E.K.K.A The Log Mega Knight
Mega Knight Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Mega Knight Zap The Log
Mini P.E.K.K.A Witch Mega Knight
Arrows Firecracker Zap Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Firecracker Mini P.E.K.K.A Witch The Log
Witch
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Zap Arrows The Log
Mini P.E.K.K.A Mega Knight Witch
Firecracker Witch Mega Knight
Witch Zap Firecracker Mini P.E.K.K.A The Log
Arrows Mega Knight Zap Firecracker Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Zap The Log
Arrows The Log
Arrows Firecracker The Log
Zap Arrows Firecracker The Log Mega Knight
Arrows Firecracker Zap Witch
Arrows Firecracker Witch The Log
Arrows The Log Zap Firecracker
Arrows The Log Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Arrows The Log
Zap Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Witch The Log
Arrows Firecracker The Log Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A The Log Mega Knight
Zap Arrows Firecracker Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log Witch Mega Knight
Witch
Arrows Firecracker The Log Zap Witch
Zap Arrows Witch The Log Mega Knight
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Mini P.E.K.K.A
Zap Arrows The Log Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Zap Witch
Zap Arrows Firecracker Witch
Arrows The Log
Firecracker Mini P.E.K.K.A Mega Knight
Arrows The Log Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Firecracker Witch The Log
Firecracker Zap Witch
Zap Firecracker Witch The Log Mega Knight

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