My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Fisherman Phoenix Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Phoenix Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Phoenix Skeleton King
Giant Snowball
Fisherman Skeleton King
Zap
Firecracker Royal Giant Fisherman Skeleton King
Barbarian Barrel
Firecracker Tesla Skeleton King
The Log
Firecracker Royal Giant Fisherman Skeleton King
Earthquake
Firecracker Tesla Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Firecracker Fisherman Skeleton King
Fireball
Firecracker Tesla Fisherman Skeleton King
Poison
Firecracker Fisherman Phoenix Skeleton King
Lightning
Tesla Fisherman Phoenix Skeleton King
Rocket
Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Skeleton King

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Fisherman Tesla Fireball Phoenix Skeleton King Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Fisherman Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Fisherman
Tesla
Royal Giant
Firecracker Fireball Fisherman The Log Skeleton King
Fireball
Royal Giant The Log Skeleton King
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant Firecracker The Log
Phoenix
Skeleton King
Royal Giant Fireball

Defense Synergies 3 5

Firecracker
The Log Tesla Fisherman
Tesla
The Log Firecracker Fireball
Royal Giant
Fireball
The Log Tesla
The Log
Firecracker Tesla Fireball Fisherman
Fisherman
Firecracker The Log Skeleton King
Phoenix
Skeleton King
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log
Firecracker Tesla The Log Fisherman Phoenix
Tesla Fisherman
Tesla Firecracker Fisherman Phoenix Skeleton King
Firecracker Fireball The Log
Fireball The Log Firecracker Tesla
Tesla Firecracker Fireball Phoenix
Tesla Fireball The Log Phoenix
Tesla Fisherman Phoenix Skeleton King
Firecracker Tesla Fisherman Phoenix
Firecracker Tesla Fireball The Log Fisherman Skeleton King
Tesla Firecracker Fireball Phoenix
Tesla Fireball The Log
Fireball Firecracker Tesla The Log Skeleton King
Tesla Phoenix Skeleton King
Tesla Fireball The Log Fisherman
Tesla Firecracker Fireball Fisherman
Tesla Fireball Firecracker The Log Fisherman
The Log Firecracker Tesla Fireball Fisherman
Tesla Fisherman Phoenix
Firecracker Tesla Fireball The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Fisherman
Fireball Firecracker Tesla The Log Fisherman Phoenix
The Log Fisherman
Tesla Fireball The Log Fisherman Phoenix
Tesla Fisherman Phoenix
Firecracker Fireball Tesla
Tesla Fireball Phoenix
Tesla Fisherman Phoenix
Firecracker Fireball The Log Phoenix
Tesla Phoenix
Tesla Phoenix
Fireball The Log Phoenix
Tesla Fireball Skeleton King
Firecracker Tesla Fireball
Tesla Phoenix Firecracker Fireball The Log Fisherman Skeleton King
Firecracker Tesla Fireball The Log Phoenix Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Fisherman
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Fisherman
Fireball Fisherman
Firecracker Fireball The Log Fisherman
Fireball Firecracker
Firecracker Fireball The Log Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
Firecracker The Log Fireball
Fisherman
Firecracker Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Firecracker The Log Fisherman
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball Skeleton King
Fireball
Firecracker
Firecracker Fireball The Log Skeleton King
Firecracker Fireball
Firecracker Fireball The Log

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