My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Night Witch
Zap
Bats Firecracker Night Witch
Barbarian Barrel
Knight Firecracker Night Witch
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker Night Witch
Royal Delivery
Bats Knight Firecracker P.E.K.K.A Night Witch
Fireball
Firecracker Night Witch
Poison
Bats Firecracker Night Witch
Lightning
Knight Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Firecracker Fireball Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker P.E.K.K.A
Arrows
Fireball P.E.K.K.A Knight Night Witch
Knight
Bats Firecracker Arrows Fireball The Log Night Witch
Firecracker
Knight Bats P.E.K.K.A
Fireball
Arrows Knight The Log
P.E.K.K.A
Arrows Bats Firecracker The Log Night Witch
The Log
Knight Fireball P.E.K.K.A
Night Witch
Arrows Knight P.E.K.K.A

Defense Synergies 5 12

Bats
Knight Firecracker P.E.K.K.A The Log
Arrows
Knight Fireball P.E.K.K.A
Knight
Bats Firecracker Arrows Fireball The Log Night Witch
Firecracker
Knight The Log Bats P.E.K.K.A Night Witch
Fireball
The Log Arrows Knight
P.E.K.K.A
The Log Bats Arrows Firecracker
The Log
Firecracker Fireball P.E.K.K.A Bats Knight Night Witch
Night Witch
Knight Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball The Log
P.E.K.K.A Bats Knight Firecracker The Log Night Witch
P.E.K.K.A Bats Knight Night Witch
P.E.K.K.A Night Witch Bats Knight Firecracker
Arrows Firecracker Fireball P.E.K.K.A The Log
Arrows Fireball The Log Bats Firecracker Night Witch
Bats Arrows Firecracker Fireball Night Witch
Arrows Fireball P.E.K.K.A The Log
P.E.K.K.A Night Witch
Knight Firecracker Night Witch
Bats Arrows Knight Firecracker Fireball The Log Night Witch
Arrows Bats Firecracker Fireball Night Witch
P.E.K.K.A Night Witch Bats Knight Fireball The Log
Fireball Bats Arrows Firecracker P.E.K.K.A The Log Night Witch
P.E.K.K.A Knight
Fireball P.E.K.K.A The Log
Bats Arrows Knight Firecracker Fireball P.E.K.K.A Night Witch
Arrows Fireball Bats Knight Firecracker The Log Night Witch
Arrows The Log Bats Knight Firecracker Fireball
P.E.K.K.A
Bats Arrows Knight Firecracker Fireball P.E.K.K.A The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A
Fireball Arrows Knight Firecracker The Log
P.E.K.K.A Bats Knight The Log
P.E.K.K.A Bats Knight Fireball The Log Night Witch
P.E.K.K.A Knight Night Witch
Arrows Firecracker Fireball Bats
P.E.K.K.A Bats Knight Fireball Night Witch
P.E.K.K.A Knight
P.E.K.K.A Bats Knight Firecracker Fireball The Log
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Arrows Fireball The Log
P.E.K.K.A Knight Fireball Night Witch
Firecracker Fireball
Bats Knight Firecracker Fireball P.E.K.K.A The Log Night Witch
Bats Arrows Firecracker Fireball P.E.K.K.A The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker The Log
Arrows Firecracker Fireball The Log
Arrows Fireball The Log
Arrows Knight Firecracker Fireball The Log
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball Bats
Arrows Firecracker The Log
Arrows Fireball The Log Firecracker
Arrows Fireball The Log Firecracker
Bats Fireball Night Witch
Firecracker Arrows Knight Fireball The Log
Fireball Arrows Firecracker
Knight Firecracker Fireball The Log
Arrows Firecracker Fireball
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball The Log
Arrows Fireball
Bats Night Witch
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball The Log
Fireball The Log Night Witch
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows Firecracker The Log Fireball
Arrows Firecracker Fireball The Log
Fireball Arrows The Log
Fireball Arrows Firecracker The Log
Bats Arrows Firecracker Fireball Night Witch
Bats Firecracker Fireball
Fireball Night Witch
Arrows Fireball The Log Night Witch
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball The Log
Bats Fireball Night Witch
Fireball Arrows Firecracker
Arrows The Log Fireball
Fireball Knight Firecracker
Arrows The Log Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log

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