My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Inferno Tower Guards
Barbarian Barrel
Knight Firecracker Inferno Tower Guards Electro Wizard
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Hog Rider Guards Electro Wizard
Fireball
Firecracker Hog Rider Inferno Tower Electro Wizard
Poison
Firecracker Inferno Tower Guards Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Guards Hog Rider Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Guards

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mega Knight
Knight
Firecracker Hog Rider Arrows Electro Wizard
Firecracker
Knight Hog Rider Mega Knight
Hog Rider
Arrows Knight Firecracker Guards Electro Wizard Mega Knight
Inferno Tower
Guards
Hog Rider
Electro Wizard
Knight Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Electro Wizard

Defense Synergies 6 9

Arrows
Mega Knight Knight Inferno Tower
Knight
Firecracker Inferno Tower Electro Wizard Arrows
Firecracker
Knight Inferno Tower Guards Electro Wizard Mega Knight
Hog Rider
Inferno Tower
Knight Guards Electro Wizard Arrows Firecracker Mega Knight
Guards
Inferno Tower Firecracker Electro Wizard
Electro Wizard
Knight Inferno Tower Firecracker Guards Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower Electro Wizard
Inferno Tower Knight Firecracker Electro Wizard Mega Knight
Inferno Tower Mega Knight Knight Electro Wizard
Inferno Tower Knight Firecracker Guards Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Guards Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows Firecracker
Arrows Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Knight Guards Firecracker Inferno Tower Electro Wizard Mega Knight
Guards Electro Wizard Arrows Knight Firecracker Mega Knight
Arrows Inferno Tower Firecracker Electro Wizard
Inferno Tower Mega Knight Knight Guards Electro Wizard
Mega Knight Arrows Firecracker Guards Electro Wizard
Inferno Tower Knight Electro Wizard Mega Knight
Inferno Tower Electro Wizard Mega Knight
Mega Knight Arrows Knight Firecracker Inferno Tower Electro Wizard
Arrows Mega Knight Knight Firecracker Guards Electro Wizard
Arrows Knight Firecracker Guards Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mega Knight Arrows Knight Firecracker Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Inferno Tower Electro Wizard
Electro Wizard Arrows Knight Firecracker Mega Knight
Guards Mega Knight Knight Inferno Tower Electro Wizard
Guards Mega Knight Knight Inferno Tower Electro Wizard
Inferno Tower Knight Guards Mega Knight
Arrows Firecracker Electro Wizard
Guards Knight Inferno Tower Electro Wizard
Inferno Tower Mega Knight Knight
Electro Wizard Mega Knight Knight Firecracker Inferno Tower
Inferno Tower Guards
Mega Knight Knight Inferno Tower Guards
Mega Knight Arrows Guards Electro Wizard
Mega Knight Knight Inferno Tower Guards
Firecracker Mega Knight
Inferno Tower Guards Electro Wizard Knight Firecracker
Arrows Mega Knight Firecracker Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Guards
Arrows Firecracker Electro Wizard
Arrows
Arrows Knight Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Guards Electro Wizard
Firecracker Arrows Knight Electro Wizard
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Guards
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Guards
Arrows Firecracker Electro Wizard
Arrows
Knight Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Guards Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight

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